Commit History

Author SHA1 Message Date
  Robert Adams f348f7fa90 BulletSim: first version of raycast. Only single contact point and no 6 years ago
  Robert Adams 5c36561424 BulletSim: add clock and change logic for taint processing a little 6 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  Robert Adams e13ff5a392 BulletSim: update avatar velocity setting to the new TargetVelocity pattern. 7 years ago
  Robert Adams c7e4b14a26 BulletSim: fix problem with avatar velocity going to zero when flying across 7 years ago
  Robert Adams 35d4298be6 BulletSim: change method signatures for internal AddForce methods to remove 8 years ago
  UbitUmarov deb4364f42 remove the use of Vector3 for axis locks on the rest of engines 8 years ago
  Robert Adams e1ce04de42 Implement an overridable implementation of PhysicsActor.SetVehicle() 8 years ago
  UbitUmarov aa3303e3af add get method on physics actors PIDHoverActive 8 years ago
  UbitUmarov 9a919bac3f demote ConvexDecompositionDotNet to a simple dll, i had made it a region module 8 years ago
  UbitUmarov 40fd7cbf74 a mess with Modules and Module 8 years ago
  UbitUmarov 774c42e7fb fix some compile 8 years ago
  Diva Canto 0235e58fff Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 8 years ago
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 8 years ago
  Diva Canto 2c0cad6dd3 Renamed the namespaces too 8 years ago
  Diva Canto 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 8 years ago