Commit History

Author SHA1 Message Date
  UbitUmarov 5d2ffdc35b limit max number of attachments to 38. All can be on same point 5 years ago
  UbitUmarov 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) 5 years ago
  Justin Clark-Casey (justincc) 0d9afad3fe Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits. 12 years ago
  Melanie e126915bc1 Change attachment handling to remove object from the scene first as per 12 years ago
  Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork. 12 years ago
  Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 12 years ago
  Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. 13 years ago
  Justin Clark-Casey (justincc) 294120c9d3 comment out some recent terrain texture logging 13 years ago
  Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object 13 years ago
  Justin Clark-Casey (justincc) 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. 13 years ago
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() 13 years ago
  Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead. 13 years ago
  Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule 13 years ago
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule 13 years ago