UbitUmarov
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3708f504a6
fix a info message
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4 anos atrás |
Melanie Thielker
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a5151bb337
Refactor asset handling as per Ubit's suggestion
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7 anos atrás |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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7 anos atrás |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 anos atrás |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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7 anos atrás |
Justin Clark-Casey (justincc)
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ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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9 anos atrás |
Oren Hurvitz
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99ac770abb
Close streams immediately when we finish using them
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10 anos atrás |
Robert Adams
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813f0da00b
Add J2K decoder routine that converts directly to an image.
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10 anos atrás |
Diva Canto
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b857353fc9
Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
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11 anos atrás |
Diva Canto
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608444c9f7
Another 21 modules' directives moved out of .addin.xml
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11 anos atrás |
Melanie
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0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
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11 anos atrás |
Diva Canto
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c60e1a1ae6
J2KDecoderModule: move the code out of PostInitialise()
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11 anos atrás |
Diva Canto
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791c4d5b9f
One more module converted: J2KDecoderModule.
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11 anos atrás |
Justin Clark-Casey (justincc)
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b86e7715a8
Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure
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12 anos atrás |
Justin Clark-Casey (justincc)
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5ea9740f1b
Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
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12 anos atrás |
Justin Clark-Casey (justincc)
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3a64522267
Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes.
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12 anos atrás |
Justin Clark-Casey (justincc)
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014a86c26b
Adding commented out log messages and some minor formatting for future bug hunting. No functional changes.
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12 anos atrás |
Melanie
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2362da2ad0
Add config option for switching between CSJ2K and BuggyJPEG.
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14 anos atrás |
John Hurliman
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fa38cf3ee8
* Added code to support either CSJ2K or OpenJPEG texture decoding. Currently hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option
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14 anos atrás |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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14 anos atrás |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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14 anos atrás |
Justin Clark-Casey (justincc)
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7f5d0a6735
Merge branch 'master' of ssh://[email protected]/var/git/opensim
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15 anos atrás |
Justin Clark-Casey (justincc)
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a7af92d5d0
minor: remove some mono compiler warnings
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15 anos atrás |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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15 anos atrás |
John Hurliman
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 anos atrás |
John Hurliman
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6e0c79b8fe
* Rewrote LLImageManager to use a real priority queue and hold minimal state
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15 anos atrás |
John Hurliman
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f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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15 anos atrás |
Melanie
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f908e32f62
Revert "Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug"
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15 anos atrás |
John Hurliman
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22cc31135e
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
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15 anos atrás |
Melanie
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1a6b30e092
Add a slow cache cleaner thread. By default, the thread starts a cleanup
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15 anos atrás |