Robert Adams
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49af6b53e7
varregion: enable teleporting to a varregion by clicking on the map and
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10 years ago |
Robert Adams
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13a9d5409c
Merge branch 'master' into varregion
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10 years ago |
Robert Adams
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6831e58616
varregion: modify MapImageModule structure so it will better merge
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10 years ago |
Justin Clark-Casey (justincc)
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0eda7dd1c7
Merge branch 'justincc-master'
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10 years ago |
Justin Clark-Casey (justincc)
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fea8345f56
minor: remove long unused state queue from "show queues" console reports
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10 years ago |
Justin Clark-Casey (justincc)
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c9b5ba78d9
minor: correct the usage statement on the "show image queues" console command - should not have been "image queues show"
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10 years ago |
Justin Clark-Casey (justincc)
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4a9796a506
Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) from the "show queues" console report to stop screwing up formatting.
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10 years ago |
Robert Adams
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afb2e07111
varregion: pass region size in more HG services.
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10 years ago |
Mic Bowman
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674a3a5639
Enable the simulator to handle region size information returned from
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10 years ago |
Justin Clark-Casey (justincc)
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966ab21839
Merge branch 'justincc-master'
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10 years ago |
Justin Clark-Casey (justincc)
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a2d5d810e0
Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
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10 years ago |
Justin Clark-Casey (justincc)
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a859464e91
Add "generate map" console command to allow manual regeneration and storage of maptiles
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10 years ago |
Robert Adams
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4c362a83f9
Merge branch 'master' into varregion
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10 years ago |
Mic Bowman
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83626e60e6
Adds a configuration option to cannibalize bandwidth from the
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10 years ago |
dahlia
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7bd42fc42f
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
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10 years ago |
dahlia
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af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
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10 years ago |
dahlia
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719810e9d8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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10 years ago |
dahlia
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1cae3664a5
add null texture entry face check before converting legacy materials
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10 years ago |
Justin Clark-Casey (justincc)
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5fc871027e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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10 years ago |
Justin Clark-Casey (justincc)
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2cf7478b9a
Merge branch 'justincc-master'
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10 years ago |
Mic Bowman
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2e78e89c36
Clean up orphaned json stores. This can happen when an object is
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10 years ago |
Justin Clark-Casey (justincc)
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8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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10 years ago |
dahlia
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4800303abd
update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity
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10 years ago |
dahlia
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36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
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10 years ago |
dahlia
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95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
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10 years ago |
dahlia
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28723beb0c
Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets
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10 years ago |
Oren Hurvitz
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d1f16c4b4b
Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.
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11 years ago |
Oren Hurvitz
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68d83425c6
When asked to change the Material for one face, change only that face; not the default material
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11 years ago |
Oren Hurvitz
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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11 years ago |
Oren Hurvitz
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ca0336d834
Renamed MaterialsDemoModule to MaterialsModule
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11 years ago |