John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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1fa037a0c3
minor: remove some mono compiler warnings
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%!s(int64=15) %!d(string=hai) anos |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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%!s(int64=15) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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f5feb25dd1
fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0
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%!s(int64=15) %!d(string=hai) anos |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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%!s(int64=15) %!d(string=hai) anos |
Mike Mazur
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76c0935ec7
- remove the Metadata property from AssetBase and return all previous
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%!s(int64=15) %!d(string=hai) anos |
lbsa71
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801da4346a
* optimized usings.
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%!s(int64=15) %!d(string=hai) anos |
Mike Mazur
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0c03a48fb2
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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266d0fbaae
* Apply http://opensimulator.org/mantis/view.php?id=2927 with some changes
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%!s(int64=16) %!d(string=hai) anos |
Tedd Hansen
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9511a8c763
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
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%!s(int64=16) %!d(string=hai) anos |
Melanie Thielker
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9e545c9984
Mantis #2133
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%!s(int64=16) %!d(string=hai) anos |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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%!s(int64=16) %!d(string=hai) anos |
lbsa71
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f417a03414
Mantis#1817. Thank you kindly, sacha magne, for a patch that:
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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de24380233
* Remove all use of asset.InvType, as outlined in mailing list discussion
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
Adam Frisby
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01f31fd933
* Breaking all the code, breaking all the code..!
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%!s(int64=16) %!d(string=hai) anos |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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47180080f0
Formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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%!s(int64=17) %!d(string=hai) anos |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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%!s(int64=17) %!d(string=hai) anos |
Adam Frisby
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b25f9f322c
* Mother of all commits:
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
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20653830fb
* Refactored out function to load specified AssetSet Xml
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%!s(int64=17) %!d(string=hai) anos |
Justin Clarke Casey
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1b1649791f
Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
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%!s(int64=17) %!d(string=hai) anos |
Justin Clarke Casey
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505067658a
Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml
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%!s(int64=17) %!d(string=hai) anos |
Justin Clarke Casey
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27f7f76d04
Move OpenSimAssetSet assets file up into assets pending further changes
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%!s(int64=17) %!d(string=hai) anos |
Justin Clarke Casey
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4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
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%!s(int64=17) %!d(string=hai) anos |