Robert Adams
|
96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
|
13 years ago |
Robert Adams
|
21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
|
13 years ago |
Robert Adams
|
fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
|
13 years ago |
Robert Adams
|
7640b5abf6
BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
|
13 years ago |
Robert Adams
|
869883f2dc
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
|
13 years ago |
Robert.Adams
|
5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
|
13 years ago |
Robert Adams
|
302d72701d
BulletSim initial checkin
|
13 years ago |