Robert Adams
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96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
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13 jaren geleden |
Robert Adams
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21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
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13 jaren geleden |
Robert Adams
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fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
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13 jaren geleden |
Mic Bowman
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82f41fdcb5
BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet
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13 jaren geleden |
Robert Adams
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7640b5abf6
BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
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13 jaren geleden |
Robert.Adams
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5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
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13 jaren geleden |
Robert Adams
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302d72701d
BulletSim initial checkin
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13 jaren geleden |