Commit History

作者 SHA1 備註 提交日期
  Justin Clark-Casey (justincc) 306af9934a In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash. 13 年之前
  Justin Clark-Casey (justincc) 3aa86d22d1 If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator. 13 年之前
  Justin Clark-Casey (justincc) 57e54d84d6 Add new FireAndForgetMethod.None. 13 年之前
  Justin Clark-Casey (justincc) 9a5e0ede7c For all Util.FireAndForget invocations, set thread to en_US before continuing wtih the invocation. 13 年之前
  Justin Clark-Casey (justincc) c3d82bdcb1 When loading library asset set, only store an asset if it's different from an existing one with the same id. 13 年之前
  Justin Clark-Casey (justincc) b18ef976ff Fix interpretation of physics mesh proxies from mesh data 13 年之前
  Diva Canto 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 年之前
  Diva Canto d21e9c755f HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights. 13 年之前
  Dan Lake 08d8a3e580 Requeue unacknowledged entity updates rather than resend then "as is". 13 年之前
  Mic Bowman 5a16fa882c Parameterizes the view distance used to compute and manage 13 年之前
  Justin Clark-Casey (justincc) 722f0ba18c Put something in the ImprovedInstantMessage.BinaryBucket for llInstantMessage() to stop this crashing viewer 2.4.0 (1.23.5 was fine with this). 13 年之前
  BlueWall 69c8cc787f Make FireAndForgetWrapper a singleton class 14 年之前
  Diva Canto f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 14 年之前
  Diva Canto ca8d015733 Changed the parser for InventoryItem deserialization. Moved some utility functions around. 14 年之前
  Justin Clark-Casey (justincc) e6eeaaea67 minor: add some method comments 14 年之前
  Melanie 0b13cfa4dd Port ExecutingDirectory from omfOS Util class. 14 年之前
  Diva Canto 9fd9836841 Make User Agent Service and Login Service separable. 14 年之前
  Diva Canto 8fc68c6d98 Added XFF header processing. Untested, for lack of proxy. 14 年之前
  Melanie Thielker 00fd2e0446 Correct display of landmark about info. Also correct region maturity rating 14 年之前
  Justin Clark-Casey (justincc) 48f3733963 Fix http://opensimulator.org/mantis/view.php?id=4657 where OpenSim.Grid.UserServer.exe fails on startup if no previous config 14 年之前
  Diva Canto f4c165afe7 Bug fix: store correct position information upon logout. Fixes mantis #4608 14 年之前
  Melanie 1f45e6c649 Merge branch 'master' into presence-refactor 14 年之前
  Melanie 842b68eeff Change handling of the SYSTEMIP constant to be more sane. 14 年之前
  Diva Canto 3112b04c85 Changed an error message to w warning message. 14 年之前
  Diva Canto f4efa325bb More progress on both the Simulation service and the Login service. Both still unfinished. 15 年之前
  Adam Frisby 963cf25813 * Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level). 15 年之前
  Teravus Ovares (Dan Olivares) 4af77e84b1 * Fix Inconsistent line ending style in Util 15 年之前
  Teravus Ovares (Dan Olivares) 4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint. 15 年之前
  John Hurliman f89c2cac0f Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks 15 年之前
  John Hurliman 52a4534f7f * Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance 15 年之前