Justin Clark-Casey (justincc)
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6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
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%!s(int64=13) %!d(string=hai) anos |
Diva Canto
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9923a2ff10
Pull up Assembly of the MySQL classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is just a refactor -- no functional changes whatsoever.
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%!s(int64=13) %!d(string=hai) anos |
John Hurliman
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47ac9f97b1
Re-enabled asset last access time logging in MySQL
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%!s(int64=14) %!d(string=hai) anos |
AlexRa
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64fe823b92
MySQLAssetData.cs now supports asset_flags, CreatorID
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%!s(int64=14) %!d(string=hai) anos |
AlexRa
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deae030145
Some more corrections after MySQL connector update
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%!s(int64=14) %!d(string=hai) anos |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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%!s(int64=14) %!d(string=hai) anos |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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%!s(int64=14) %!d(string=hai) anos |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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%!s(int64=14) %!d(string=hai) anos |
Master ScienceSim
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e1b5c61247
Updated MySQL connection management to use the MySQL connection pooling. This should accommodate various timeout problems that exist with the current connection pool code in a more general and standard way.
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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%!s(int64=15) %!d(string=hai) anos |
John Hurliman
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6309fcc5b4
Reverting the memory leak patch for MySQL. Problems have been reported with the grid server after running for several hours
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%!s(int64=15) %!d(string=hai) anos |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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%!s(int64=15) %!d(string=hai) anos |
John Hurliman
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4790f8576c
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
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%!s(int64=15) %!d(string=hai) anos |
John Hurliman
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e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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%!s(int64=15) %!d(string=hai) anos |
John Hurliman
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29a4614529
* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset Local member in MySQLAssetData
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%!s(int64=15) %!d(string=hai) anos |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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%!s(int64=15) %!d(string=hai) anos |
Arthur Valadares
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604ef5ba79
Fix issue where conversion of temporary boolean variable fails on MySQL
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%!s(int64=15) %!d(string=hai) anos |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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%!s(int64=15) %!d(string=hai) anos |
Kunnis
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d2e5380cb2
* Fixed MySQL/MySQLAssetData.cs to properly do updates * Removed an extra parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item
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%!s(int64=15) %!d(string=hai) anos |
Kunnis
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23d478f2fa
Adding in Reflection-based testing, to ensure that all properties are covered.
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%!s(int64=15) %!d(string=hai) anos |
Justin Clarke Casey
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c3bb9ec42c
* Apply asset and inventory name and description bound checks to MySQL
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%!s(int64=15) %!d(string=hai) anos |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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%!s(int64=15) %!d(string=hai) anos |
lbsa71
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29355de6ee
* Some more experimental work on distributed assets. Nothing hotwired yet.
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%!s(int64=15) %!d(string=hai) anos |
Justin Clarke Casey
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39c6302972
* Improve inventory uuid conversions to make sure that we aren't converting anything that already contains a -
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%!s(int64=15) %!d(string=hai) anos |
Mike Mazur
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a2f07ecd2e
Implemented FetchAssetMetadataSet in DB backends.
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%!s(int64=15) %!d(string=hai) anos |
Mike Mazur
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76c0935ec7
- remove the Metadata property from AssetBase and return all previous
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%!s(int64=15) %!d(string=hai) anos |
lbsa71
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801da4346a
* optimized usings.
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%!s(int64=15) %!d(string=hai) anos |
Mike Mazur
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0c03a48fb2
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
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%!s(int64=15) %!d(string=hai) anos |