Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) d6d82dbd3c minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject() 11 years ago
  Robert Adams fbc9072a5c varregion: serious rework of TerrainChannel: 11 years ago
  Robert Adams 7fa64cce7d Remove time based terrain storage in SQLite so revision number can be used 11 years ago
  Robert Adams ab1474b5de varregion: go back to using Constants.RegionSize so as not to break 11 years ago
  Robert Adams 0765a83a8c VarRegion: add RegionSize[XYZ] to RegionInfo.cs. 11 years ago
  Robert Adams 96abbbb6fb VarRegion: change RegionInfo storage of region coordinates from region 11 years ago
  Justin Clark-Casey (justincc) e24edada24 minor: Comment out windlight log message about sending scene data for now. 11 years ago
  Justin Clark-Casey (justincc) 253f8de8cd minor: Add scene name to baked textures in cache log message 11 years ago
  Justin Clark-Casey (justincc) babfbe8d6d minor: log MaxOutgoingTransferVersion at EntityTransferModule startup 11 years ago
  Justin Clark-Casey (justincc) 4664090b34 minor: correct spelling of Initialized in LSC connector version message 11 years ago
  Justin Clark-Casey (justincc) b22c92368f Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule 11 years ago
  Justin Clark-Casey (justincc) 32ddfc2740 Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) 11 years ago
  Justin Clark-Casey (justincc) 732554be04 Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) 11 years ago
  Justin Clark-Casey (justincc) f384a6291e Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes. 11 years ago
  teravus 8de5c29e2c * The last two are the the patch that Aleric wanted pulled from his repo. * Added GregC to CONTRIBUTORS.txt, Aleric was already in there. * There's some controversy, Some people have suggested that this could be stored in dynamic attributes instead of the database.. Melanie was wanting to pull from the avination repo but was asked to wait on committing anything new until the release. The cherry-pick doesn't answer those questions. 11 years ago
  Aleric Inglewood 7889e7757a Don't use 'Indented' formatting for RpcXml responses. 11 years ago
  Aleric Inglewood 2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world 11 years ago
  Justin Clark-Casey (justincc) a37c59b43e minor: Recomment out log message uncommented in previous cbdfe969 11 years ago
  Oren Hurvitz cbdfe96905 When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once. 11 years ago
  Justin Clark-Casey (justincc) 4c0ec86176 minor: Add prefix to log message in LureModule 11 years ago
  Justin Clark-Casey (justincc) e2b3b7a2ae minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message 11 years ago
  Justin Clark-Casey (justincc) 8502517d80 Make UUID.Zero resolve to "Unknown User" in user cache. 11 years ago
  Justin Clark-Casey (justincc) c01db5fbdd Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one. 11 years ago
  Justin Clark-Casey (justincc) c6dea6ee78 Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes 11 years ago
  Robert Adams 35a6361b24 BulletSim: reduce avatar walking stopped threshold. 11 years ago
  Robert Adams 07d7a5fd76 BulletSim: zero velocity when avatar not moving. 11 years ago
  Justin Clark-Casey (justincc) c06a9ffe5c Make new regions PG by default instead of Mature. 11 years ago
  Oren Hurvitz f1267730ef UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. 11 years ago
  Justin Clark-Casey (justincc) 979b17165b For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available. 11 years ago
  Justin Clark-Casey (justincc) b6f10780c2 minor: Make SP.MakeRootAgent() private - no external code has any business calling this method 11 years ago