Robert Adams
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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11 years ago |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 years ago |
Robert Adams
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4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
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11 years ago |
Robert Adams
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d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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11 years ago |
Robert Adams
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ed46b42fea
BulletSim: fix crash when mesh asset wasn't available when meshing
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11 years ago |
Robert Adams
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2da8e60b6d
BulletSim: code for creating the avatar capsule shape.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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890cb6a293
BulletSim: complete BSShape classes.
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11 years ago |
Robert Adams
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c22a2ab7d2
BulletSim: partial addition of BSShape class code preparing for
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11 years ago |
Robert Adams
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e1ac683154
BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.
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11 years ago |
Robert Adams
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59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
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11 years ago |
Robert Adams
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abde0d4efb
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
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11 years ago |
Robert Adams
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953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
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11 years ago |
Robert Adams
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f783b9169f
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.
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11 years ago |
Robert Adams
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90b9121e66
BulletSim: change 'degenerate mesh' message from Error to Debug because there
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11 years ago |
Robert Adams
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efb5da0aa6
BulletSim: add OutOfBounds logic and some position sanity checking
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11 years ago |
Robert Adams
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0baa2590be
BulletSim: check for completely degenerate meshes (ones with all
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11 years ago |
Robert Adams
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67d92e4e16
BulletSim: remove an exception which occurs if a physics mesh
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11 years ago |
Robert Adams
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3646361279
BulletSim: make removing zero width triangles from meshes optional
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11 years ago |
Robert Adams
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dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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11 years ago |
Robert Adams
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13233da66c
BulletSim: add debugging looking for doorway sculpty problems
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11 years ago |
Robert Adams
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75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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11 years ago |
Robert Adams
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ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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11 years ago |
Robert Adams
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5d098d8f17
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
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12 years ago |
Robert Adams
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61ff79587b
BulletSim: add debugging messages to know when assets for physical
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12 years ago |
Robert Adams
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459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
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12 years ago |
Robert Adams
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2eba80a8cd
BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.
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12 years ago |
Robert Adams
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9d840fd2ee
BulletSim: move over and port the interface for BulletXNA.
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12 years ago |
Robert Adams
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04132d3af4
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
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12 years ago |
Robert Adams
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c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
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12 years ago |