Robert Adams
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 years ago |
Robert Adams
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0feb5da31e
BulletSim: move the creation of the avatar movement actor creating to
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11 years ago |
Robert Adams
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2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 years ago |
Robert Adams
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6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
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11 years ago |
Robert Adams
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5a7784a0e6
BulletSim: make density display and return value consistant with how
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11 years ago |
Robert Adams
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1d65b0d802
BulletSim: add position resetting for stationary avatars so they don't
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11 years ago |
Robert Adams
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70d24a654b
BulletSim: rename position and orientation variables to remove the
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11 years ago |
Robert Adams
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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11 years ago |
Robert Adams
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61cdf9390d
BulletSim: fix problem with walking up stairs that are oriented
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11 years ago |
Vegaslon
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b135f1d58a
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.
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11 years ago |
Robert Adams
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15360cbb6b
BulletSim: add adjustment for avatar capsule height scaling. Makes
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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11 years ago |
Robert Adams
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fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 years ago |
Robert Adams
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84eb25da23
BulletSim: stop an avatar from moving if standing on a stationary
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11 years ago |
Robert Adams
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6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
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11 years ago |
Robert Adams
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1120bcf123
BulletSim: remove the ability for avatars to fly off the edge of
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11 years ago |
Robert Adams
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2b53f08386
BulletSim: tweeks to make avatar jump work better.
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11 years ago |
Robert Adams
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efb5da0aa6
BulletSim: add OutOfBounds logic and some position sanity checking
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11 years ago |
Robert Adams
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0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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11 years ago |
Robert Adams
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fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
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11 years ago |
Robert Adams
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222040f1ec
BulletSim: Change BSCharacter to use new base Density and Friction
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11 years ago |
Robert Adams
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1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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11 years ago |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 years ago |
Robert Adams
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ebb63b55aa
BulletSim: add user setting of friction, density and restitution.
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11 years ago |
Robert Adams
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75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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11 years ago |
Robert Adams
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371449db2f
BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.
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11 years ago |
Robert Adams
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e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
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11 years ago |