커밋 기록

작성자 SHA1 메시지 날짜
  Justin Clark-Casey (justincc) a08f01fa83 Fix NPC regression test failures. 11 년 전
  Justin Clark-Casey (justincc) d6d6618f62 minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests 11 년 전
  Justin Clark-Casey (justincc) 22d4c52ffc Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 12 년 전
  Justin Clark-Casey (justincc) 09f4e72d6a Fix memory leak where removing an NPC did not remove its circuits. 12 년 전
  Justin Clark-Casey (justincc) 951b45b80f Add OSSL function osForceAttachToAvatarFromInventory() 12 년 전
  dahlia 4186fa10f0 remove default values from prior commit since mono cant deal with them 12 년 전
  Justin Clark-Casey (justincc) 07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator. 12 년 전
  Justin Clark-Casey (justincc) 30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy. 12 년 전
  Justin Clark-Casey (justincc) 1dc03e5c4f Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately. 12 년 전
  Justin Clark-Casey (justincc) d44b7c486a Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914 12 년 전
  Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). 12 년 전
  Justin Clark-Casey (justincc) 1ac5aa6808 Add remove test for unowned avatars 12 년 전
  Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 12 년 전
  Dan Lake c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 13 년 전
  Justin Clark-Casey (justincc) 39b967e214 Correct test failure in sit position check of TestSitAndStandWithNoTarget() 13 년 전
  Melanie 6d92d65140 That such a trivial change can be so difficult to get right. Fix it this time. 13 년 전
  Melanie e775b3fc47 Fix build break 13 년 전
  Melanie 67780b00f0 Fix up failing test to compensate for changed sit target offset 13 년 전
  Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target. 13 년 전
  Justin Clark-Casey (justincc) 9b3bbedeea refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset() 13 년 전
  Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 13 년 전
  Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>) 13 년 전
  Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it 13 년 전
  Dan Lake 460946ad62 Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still. 13 년 전
  Justin Clark-Casey (justincc) 8159fd7110 When calling osNpcMoveTo(), rotate the avatar in the direction of travel. 13 년 전
  Justin Clark-Casey (justincc) f5eace6781 Fix test failure. Oversight in setting up the tests themselves. 13 년 전
  Justin Clark-Casey (justincc) 9615292133 Centralize module setup for NPC tests. 13 년 전
  Justin Clark-Casey (justincc) 96a3b68086 Remember to set and unset the fire and forget method at the top of the attachment and npc tests 13 년 전
  Justin Clark-Casey (justincc) bd5d2cb043 Use scene presence agent id for rezzed object ownership rather than item owner. 13 년 전
  Justin Clark-Casey (justincc) c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances. 13 년 전