Justin Clark-Casey (justincc)
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93dffe1777
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-formed packets that were not initial connection packets and could not be associated with a connected viewer.
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11 years ago |
Justin Clark-Casey (justincc)
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0d5680e971
Count any incoming packet that could not be recognized as an LLUDP packet as a malformed packet. Record this as stat clientstack.<scene>.IncomingPacketsMalformedCount
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11 years ago |
Justin Clark-Casey (justincc)
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b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
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11 years ago |
Justin Clark-Casey (justincc)
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68b98a8003
minor: Add name to debug lludp packet level feedback on console
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11 years ago |
Justin Clark-Casey (justincc)
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0c4c084bed
Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.
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11 years ago |
Justin Clark-Casey (justincc)
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932c382737
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."
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11 years ago |
Diva Canto
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59b461ac0e
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4ccaf66b899384c8ea3d5eb (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.
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11 years ago |
Justin Clark-Casey (justincc)
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1416c90932
minor: Add timeout secs to connection timeout message. Change message to reflect it is a timeout due to no data received rather than an ack issue.
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11 years ago |
Justin Clark-Casey (justincc)
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8004e6f31c
Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I accidentally left in a test line to force very quick client unack
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11 years ago |
Justin Clark-Casey (justincc)
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8efe4bfc2e
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager
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11 years ago |
Diva Canto
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cac37e298c
Deleted all [ZZZ] debug messages.
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11 years ago |
Diva Canto
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e6a0f6e428
One more thing to test in order to let CompleteMovement go up the stack.
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11 years ago |
Diva Canto
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14530b2607
Minor adjustment on timings of waits.
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11 years ago |
Diva Canto
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3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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11 years ago |
Justin Clark-Casey (justincc)
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a57a472ab8
Add proper method doc and comments to m_dataPresentEvent (from d9d9959)
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11 years ago |
Justin Clark-Casey (justincc)
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9fb9da1b6c
Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing)
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11 years ago |
Justin Clark-Casey (justincc)
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60732c96ef
Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second
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11 years ago |
Justin Clark-Casey (justincc)
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8396f1bd42
Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
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11 years ago |
Justin Clark-Casey (justincc)
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bf517899a7
Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.
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11 years ago |
Robert Adams
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e6b6af62dd
Added check for user movement specification before discarding an incoming
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11 years ago |
Diva Canto
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174105ad02
Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.
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11 years ago |
Justin Clark-Casey (justincc)
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61eda1f441
Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)
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11 years ago |
Justin Clark-Casey (justincc)
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5a2d4d888c
Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.
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11 years ago |
Justin Clark-Casey (justincc)
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3a476bf60c
Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything
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11 years ago |
Justin Clark-Casey (justincc)
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63c42d6602
Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
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11 years ago |
Justin Clark-Casey (justincc)
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d9d995914c
try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.
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11 years ago |
Diva Canto
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864f15ce4d
Revert the revert
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11 years ago |
Diva Canto
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ac73e70293
Trying to hunt the CPU spikes recently experienced.
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11 years ago |
Diva Canto
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a412b1d682
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
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11 years ago |
Robert Adams
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38e6da5522
Comment out old inbound UDP throttling hack. This would cause the UDP
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11 years ago |