Commit History

作者 SHA1 備註 提交日期
  UbitUmarov ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) 6 年之前
  UbitUmarov c3b5a6c2ab change how sounds work. May be bad.. needs testing 10 年之前
  Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing(). 11 年之前
  SignpostMarv 2bb0419251 documenting some params on ISoundModule methods 12 年之前
  SignpostMarv a9999a9676 Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint 12 年之前
  SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 12 年之前
  SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 12 年之前
  SignpostMarv 9df510157e deduplicating code into a single LoopSound method 12 年之前
  SignpostMarv d7ffcace8f adjusting parameter order of PreloadSound to be more logical 12 年之前
  SignpostMarv 29a8ae48b5 transposing LoopSoundMaster to Sound Module 12 年之前
  SignpostMarv a68e2fe169 transposing preload sound onto sound module 12 年之前
  SignpostMarv 8763a637b5 transposing stop sound into sound module 12 年之前
  SignpostMarv b9e0f1cd2b documenting ISoundModule methods & fields 12 年之前
  SignpostMarv d4034271eb formatting ISoundModule prior to documentation 12 年之前
  SignpostMarv 1d47bcb6b6 stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs 12 年之前
  SignpostMarv 375fb66589 making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation) 12 年之前
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 年之前
  Jeff Ames ee205e7e81 Formatting cleanup. 15 年之前
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
  lbsa71 801da4346a * optimized usings. 15 年之前
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 16 年之前