Robert Adams
|
18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
|
13 年之前 |
Justin Clark-Casey (justincc)
|
d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
|
13 年之前 |
Justin Clark-Casey (justincc)
|
5e8900dfd0
minor: code tidy and inserted log lines for future use.
|
13 年之前 |
Justin Clark-Casey (justincc)
|
9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
|
13 年之前 |
BlueWall
|
06b61b68c7
Adding osFunctions for light projection
|
14 年之前 |
BlueWall
|
9e421868e3
Add missing check for !_projectionEntry
|
14 年之前 |
BlueWall
|
dd1058e6b3
Adding projected light filters to prim propeties
|
14 年之前 |
Jeff Ames
|
f1f0bc23f4
Formatting cleanup.
|
14 年之前 |
Justin Clark-Casey (justincc)
|
99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
|
14 年之前 |
Justin Clark-Casey (justincc)
|
9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
|
14 年之前 |
Justin Clark-Casey (justincc)
|
ac07d853b8
remove duplicated serialization code
|
14 年之前 |
Justin Clark-Casey (justincc)
|
60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
|
14 年之前 |
Justin Clark-Casey (justincc)
|
412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
|
14 年之前 |
Justin Clark-Casey (justincc)
|
a5ad792e6c
implement llSetPrimMediaParams()
|
14 年之前 |
Justin Clark-Casey (justincc)
|
acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
|
14 年之前 |
John Hurliman
|
59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
|
14 年之前 |
Diva Canto
|
bdc03dbff9
* Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.
|
14 年之前 |
dahlia
|
56c176f0a3
minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter
|
14 年之前 |
John Hurliman
|
b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
|
14 年之前 |
Diva Canto
|
cfaf087b89
More work on GrantRights. Still not right.
|
14 年之前 |
dahlia
|
e635570cf3
minor formatting tweak - try to trigger a build on panda
|
14 年之前 |
dahlia
|
03706e3f08
add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive
|
14 年之前 |
dahlia
|
54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
|
15 年之前 |
dahlia
|
1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
|
15 年之前 |
dahlia
|
89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
|
15 年之前 |
dahlia
|
a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
|
15 年之前 |
John Hurliman
|
730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
|
15 年之前 |
Dahlia Trimble
|
aae94a8c80
add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange
|
15 年之前 |
Jeff Ames
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 年之前 |
Dahlia Trimble
|
42fa7cf989
plumbing for future sculpt map caching
|
15 年之前 |