コミット履歴

作者 SHA1 メッセージ 日付
  Charles Krinke ed717ec181 Thank you kindly, Melanie for a patch for script reset 16 年 前
  Dr Scofield 30a9469757 disabling m_log again. 16 年 前
  Dr Scofield 1bb1d5d9b0 This cleans up a merge mess from the earlier checkin and implements llOwnerSay() 16 年 前
  Dr Scofield 42cdf3c240 Adding OnChatBroadcast event logic to EventManager providing 16 年 前
  Justin Clarke Casey bf7c557f57 * Minor: method documentation fiddling in SceneObjectGroup 16 年 前
  Justin Clarke Casey 0719c87b83 * Break out baby archiving code into separate class ready for async asset requesting 16 年 前
  Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims 16 年 前
  Justin Clarke Casey d500209da0 * Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders 16 年 前
  Justin Clarke Casey a28ca7b78b * Refactor: remove code duplication between add ScenePresence methods in InnerScene 16 年 前
  Justin Clarke Casey 73a28a56da * Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence 16 年 前
  Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 16 年 前
  Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry. 16 年 前
  Charles Krinke 76a3bde76e Thank you very much, Melanie for a patch that: 16 年 前
  Charles Krinke 83bfd29af8 Thank you very much, Xantor for a patch that: 16 年 前
  Charles Krinke 36b8196f7a Thank you kindly, Tiffany for a patch that helps: 16 年 前
  Charles Krinke 5ac682ddf9 Thank you kindly, Grumly57 for a patch to improve 16 年 前
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 16 年 前
  Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 16 年 前
  Teravus Ovares c29409dc24 * Yet another way to optimize the sculpt mesh generator 16 年 前
  Teravus Ovares f57cb17494 * kill a potentially large float array. 16 年 前
  Teravus Ovares d3b013be1c * Releases Pinned vertex/index list in ODE on next mesh request. 16 年 前
  Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when 16 年 前
  Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 16 年 前
  Justin Clarke Casey 0ee69707ea * Refactor: Collapse some multiple remove object paths 16 年 前
  Justin Clarke Casey 10564469c8 * Refactor: Remove some unused methods in Scene/InnerScene 16 年 前
  Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 16 年 前
  Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 16 年 前
  Justin Clarke Casey 42693f3b20 * Refactor: Push some dictionary initialization down from Scene into InnerScene 16 年 前
  Justin Clarke Casey d53db1d69b * Refactor: Make some inner scene dictionaries internal rather than public 16 年 前
  Teravus Ovares cd79be569c * Fixes endless loop in the Land Module when selecting any object. 16 年 前