Teravus Ovares
|
042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
|
16 years ago |
Jeff Ames
|
65c5efe43b
Formatting cleanup.
|
16 years ago |
Teravus Ovares
|
2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
|
16 years ago |
Teravus Ovares
|
240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
|
16 years ago |
Teravus Ovares
|
07167c9a3f
* Committing some collision stuffs that I'm working on.
|
16 years ago |
Teravus Ovares
|
2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
|
16 years ago |
Teravus Ovares
|
a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
|
16 years ago |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
16 years ago |
Teravus Ovares
|
d0123a796b
ODEPlugin
|
16 years ago |
Teravus Ovares
|
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
|
16 years ago |
Teravus Ovares
|
0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
|
16 years ago |
Teravus Ovares
|
27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
|
16 years ago |
Teravus Ovares
|
8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
|
16 years ago |
Teravus Ovares
|
19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
|
16 years ago |
Adam Frisby
|
f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
|
16 years ago |
Teravus Ovares
|
3588d89b2c
* Bigish ODE stability Update. Run Prebuild
|
16 years ago |
Teravus Ovares
|
d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
|
16 years ago |
Teravus Ovares
|
f603e57e9a
* Added PhysicsScene.Dispose()
|
16 years ago |
Teravus Ovares
|
c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
|
17 years ago |
Teravus Ovares
|
a3972257c8
* Added some of the finer control points to POS such as
|
17 years ago |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 years ago |
Teravus Ovares
|
27e0287526
* Re-did the mass calculations in ODE for Prim
|
17 years ago |
Jeff Ames
|
6702b03733
Misc. cleanup:
|
17 years ago |
Teravus Ovares
|
081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
|
17 years ago |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
17 years ago |
Brian McBee
|
5d786056fb
per chi11ken: adding check for out-of-bounds avatars in POS
|
17 years ago |
Brian McBee
|
c8293d908d
New improved POS! With slippery avatars and extra calculations.
|
17 years ago |
Jeff Ames
|
3aa73ae1c7
fixed array range out of bounds exception and reference invalidation under load in POS
|
17 years ago |
Brian McBee
|
c6619b6f7d
Reverting my POS changes. I need to think this through a bit more.
|
17 years ago |
Teravus Ovares
|
5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
|
17 years ago |