Commit History

Autor SHA1 Mensaxe Data
  Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares b70da6ac19 * Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie! %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 24cf685e55 From: Dr Schofield <[email protected]> %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares abacfba287 * Preliminary work with the ODEPlugin to collect collision data. %!s(int64=16) %!d(string=hai) anos
  lbsa71 9be5f9d6cc * Fixed xml loading bug (the xml was scheduled for update before added to a scene) %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares e5ede36f0c * Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares a56664cf59 * um, Prim crossings? Experimental. %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory %!s(int64=16) %!d(string=hai) anos
  lbsa71 efd90b56b7 * Optimized usings %!s(int64=16) %!d(string=hai) anos
  Charles Krinke a990c64698 Thank you to Kiryu for a patch to fix an out of Sync %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 712efda9b9 added copyright notices %!s(int64=17) %!d(string=hai) anos
  Sean Dague 9c81b8a430 From Gary Chernega (IBM) %!s(int64=17) %!d(string=hai) anos
  MW 690e517240 Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53). %!s(int64=17) %!d(string=hai) anos
  lbsa71 d2b1b54f49 * Removed permissions flag appliance from Xml deserialization %!s(int64=17) %!d(string=hai) anos
  lbsa71 7704bb6f63 * Fixed neighbour range bug %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 46ccfa1741 * Found several cases where prim set physical were not subscribing to physics events. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares ec77e1eb17 * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. %!s(int64=17) %!d(string=hai) anos
  MW 73fbacea1f Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). %!s(int64=17) %!d(string=hai) anos
  MW d56ed8fe9c Some more refactoring %!s(int64=17) %!d(string=hai) anos