Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 years ago |
Teravus Ovares
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6e01769bcf
* A bunch of updates to make things more smooth.
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16 years ago |
Teravus Ovares
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e6453d9b9d
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
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16 years ago |
Justin Clarke Casey
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a50a8376d6
* In the most basic situations, ClientView and ScenePresence no longer leak memory
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16 years ago |
Justin Clarke Casey
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f05f583613
Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end
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16 years ago |
Teravus Ovares
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1ff4711cfb
* Fix: Send Parcel data on region crossing.
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16 years ago |
Teravus Ovares
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3674257095
* This update contains a bucket-full of network optimizations.
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16 years ago |
Justin Clarke Casey
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548bbc97e5
* Chasing down memory leak where memory used by a client is not returned on client logout
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16 years ago |
Jeff Ames
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3b42b5f098
Consolidated LoadAnims and AvatarAnimations constructor.
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 years ago |
Teravus Ovares
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b0c6baaeb0
* Adding the PhysicsCamperBot load testing app to the SVN in it's own folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load.
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16 years ago |
Teravus Ovares
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5e36feada2
* Mostly ODE update. Things are a bit more behaved then the last experimental update.
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16 years ago |
Teravus Ovares
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f96d6ea2cd
Implemented a suggestion from Mic Bowman regarding border crossing and SignificantClientMovement.
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16 years ago |
Brian McBee
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90b35beee7
Another try at fixing the Animations problem on region crossing.
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16 years ago |
Teravus Ovares
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5cf96daaf2
* Enabled dead region tracking for ChildAgentDataUpdates
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16 years ago |
Brian McBee
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288c4f4a44
Attempt to catch animation fubar on region crossing that causes client hang. Mantis 319.
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16 years ago |
Teravus Ovares
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ecd6c1110a
* ODE Physics update. fixed weird rotation of the avatar surrogate.
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16 years ago |
Teravus Ovares
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feba36aaf3
* Fixed standing up so that you're at the new position of the prim if you move the prim and then stand up!
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16 years ago |
Teravus Ovares
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5dd741267e
* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate.
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16 years ago |
Teravus Ovares
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0518369e3a
*removed a goofy debug line left in
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16 years ago |
Teravus Ovares
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a3972257c8
* Added some of the finer control points to POS such as
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16 years ago |
Teravus Ovares
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f0b149dfc1
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80 meters into the air immediately.
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16 years ago |
Teravus Ovares
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3a83be1721
* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Teravus Ovares
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87d55443d3
* Added slightly better object sit handling
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16 years ago |
Teravus Ovares
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9f2fb5ba70
* Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up.
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16 years ago |
Teravus Ovares
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f852b64555
* This update includes a wide range of changes to the ODEPlugin for avatar movement, including:
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16 years ago |
Teravus Ovares
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98f4a568ad
* Removed a debug message I left in there
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16 years ago |
Teravus Ovares
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e008c3e4a9
* Added the ability to land automatically on prim by pressing the page down button when over them and colliding
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16 years ago |
mingchen
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0e6915ae48
*Ban lines now work if they are enabled grid wide.
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16 years ago |