Commit History

Author SHA1 Message Date
  Adam Frisby c9c016e26a * Applying patches from Melanie to cover permissions module. Thanks! 16 years ago
  Jeff Ames c995d60d37 Formatting cleanup. 16 years ago
  Teravus Ovares 9e8dd941f1 * Refactored OutPacket out of ScenePresence 16 years ago
  Teravus Ovares bfce23dcf4 * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors. 16 years ago
  Jeff Ames dce5c470b6 Move animation handling from ScenePresence into its own class. 16 years ago
  Jeff Ames b34d5716a8 Thanks Melanie for a patch to stop sending unnecessary animation updates (bug #1239). 16 years ago
  Jeff Ames dc67264f6d Refactoring animation handling in ScenePresence. 16 years ago
  Jeff Ames 2382342c65 Formatting cleanup. 16 years ago
  Teravus Ovares a01b415d6c 0001199: [PATCH] Add support for default animations 16 years ago
  Adam Frisby ee352ebc79 * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out. 16 years ago
  mingchen 3900a165bc *Land/Parcel upates are now correct with a significant movement by the Client 16 years ago
  Justin Clarke Casey be02107ea8 * Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163 16 years ago
  Teravus Ovares 28e6e018a2 * Doh! scripts that get controls should get controls even when you're sitting on an object. 16 years ago
  Adam Frisby a95f13a646 * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY. 16 years ago
  Teravus Ovares 86669a1664 * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. 16 years ago
  Teravus Ovares ab5556055e * Theoretically, everything is in place for scripted take controls... Theoretically. 16 years ago
  Adam Frisby 31cd162d34 * Cleaning up code, making it conform to OpenSim standards. 16 years ago
  Teravus Ovares add13276a9 * Committing a bunch of work for control snatching. Not done yet. No visible features. 16 years ago
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 16 years ago
  Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 16 years ago
  Teravus Ovares e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 16 years ago
  Adam Frisby 67bbfadc06 * More refactorings of UDPServer. 16 years ago
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. 16 years ago
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. 16 years ago
  Teravus Ovares 911e63765c * Single Attachments now work from inventory. You can attach from inventory and detach from inventory. 16 years ago
  Jeff Ames 56497c9615 Minor svn, formatting cleanup. 16 years ago
  Teravus Ovares 323038ceb9 * Ooops, attachments now teleport/cross region borders along with your avatar. Those dastardly objects stick to you. 16 years ago
  Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source. 16 years ago
  Adam Frisby bca7ab7e36 * Applying Mantis #1020 (Animations) - Thanks Melanie. 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago