Adam Frisby
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c9c016e26a
* Applying patches from Melanie to cover permissions module. Thanks!
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16 years ago |
Jeff Ames
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c995d60d37
Formatting cleanup.
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16 years ago |
Teravus Ovares
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9e8dd941f1
* Refactored OutPacket out of ScenePresence
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16 years ago |
Teravus Ovares
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bfce23dcf4
* Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
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16 years ago |
Jeff Ames
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dce5c470b6
Move animation handling from ScenePresence into its own class.
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16 years ago |
Jeff Ames
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b34d5716a8
Thanks Melanie for a patch to stop sending unnecessary animation updates (bug #1239).
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16 years ago |
Jeff Ames
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dc67264f6d
Refactoring animation handling in ScenePresence.
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16 years ago |
Jeff Ames
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2382342c65
Formatting cleanup.
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16 years ago |
Teravus Ovares
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a01b415d6c
0001199: [PATCH] Add support for default animations
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16 years ago |
Adam Frisby
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ee352ebc79
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
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16 years ago |
mingchen
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3900a165bc
*Land/Parcel upates are now correct with a significant movement by the Client
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16 years ago |
Justin Clarke Casey
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be02107ea8
* Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163
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16 years ago |
Teravus Ovares
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28e6e018a2
* Doh! scripts that get controls should get controls even when you're sitting on an object.
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16 years ago |
Adam Frisby
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a95f13a646
* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
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16 years ago |
Teravus Ovares
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86669a1664
* Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
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16 years ago |
Teravus Ovares
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ab5556055e
* Theoretically, everything is in place for scripted take controls... Theoretically.
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16 years ago |
Adam Frisby
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31cd162d34
* Cleaning up code, making it conform to OpenSim standards.
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16 years ago |
Teravus Ovares
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add13276a9
* Committing a bunch of work for control snatching. Not done yet. No visible features.
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16 years ago |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 years ago |
Justin Clarke Casey
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9655cf2807
* Refactor: Break out permissions code into a separate region PermissionsModule
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16 years ago |
Teravus Ovares
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e8acb49fef
* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
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16 years ago |
Adam Frisby
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67bbfadc06
* More refactorings of UDPServer.
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16 years ago |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 years ago |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 years ago |
Teravus Ovares
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911e63765c
* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
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16 years ago |
Jeff Ames
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56497c9615
Minor svn, formatting cleanup.
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16 years ago |
Teravus Ovares
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323038ceb9
* Ooops, attachments now teleport/cross region borders along with your avatar. Those dastardly objects stick to you.
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16 years ago |
Sean Dague
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2a2ef42e64
replace hard tabs with 4 spaces to be consistant in the source.
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16 years ago |
Adam Frisby
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bca7ab7e36
* Applying Mantis #1020 (Animations) - Thanks Melanie.
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |