Commit History

Author SHA1 Message Date
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Sean Dague dba37a8722 From: Alan M Webb <[email protected]> 16 years ago
  Sean Dague 4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching 16 years ago
  Jeff Ames a8cfbbe963 Minor cleanup. 16 years ago
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 16 years ago
  lbsa71 4c6e5a5090 * re-enabled AssetNotFound code 16 years ago
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 years ago
  Teravus Ovares 0e771c8d39 * didn't save :P so, this is the other half to my last commit 16 years ago
  Teravus Ovares 1b8e89751a * Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object. 16 years ago
  Teravus Ovares 530d24da14 * Fixed script count incrementer. Was decrementing but only incrementing when a script was requested by UUID 16 years ago
  Teravus Ovares d842699ef3 * Put the script run limiter on the SceneObjectPart as otherwise you can drop scripts in prim and they'll still run with scripts disabled. 16 years ago
  Teravus Ovares 9cd9e90e7f * Added Active Scripts to report the number of scripts running to Sim Stats 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  Justin Clarke Casey 46fe6e2f97 * Scripts edited within a prim will now be persisted correctly 16 years ago
  Justin Clarke Casey 331aef2bae Method rename 16 years ago
  Justin Clarke Casey 504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 16 years ago
  Teravus Ovares c2863df49d * Added and implemented the LSL changed event. 16 years ago
  Justin Clarke Casey b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage 16 years ago
  Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory 16 years ago
  Adam Frisby b25f9f322c * Mother of all commits: 16 years ago
  Justin Clarke Casey 1e981a7c1c Switch prim items type representation to use int rather than strings. 16 years ago
  Justin Clarke Casey 796ae57bea Prim inventory script saving phase 2. 16 years ago
  Justin Clarke Casey 348b79d801 Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved). 16 years ago
  Justin Clarke Casey eadfbf3ba2 Very minor refactoring. Remove unused prim inventory bool returns for now 16 years ago
  Justin Clarke Casey 6b4b041902 Refactor Scene.Inventory.RezScript to use newer script starting code 16 years ago
  Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start. 16 years ago
  Justin Clarke Casey 35a63c64f6 Factor out inventory related code in SceneObjectPart into separate class 16 years ago