Commit History

Author SHA1 Message Date
  Teravus Ovares 3fe6b2280d * Shutting down child agents properly in neighbor regions. 16 years ago
  Brian McBee 59d7165f40 Graceful failure of teleport to unavailable regions might actually work now. 16 years ago
  Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 16 years ago
  Brian McBee 17c25796b8 checking return code may make failed teleports fail more gracefully. 16 years ago
  Adam Frisby b25f9f322c * Mother of all commits: 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Teravus Ovares 8aae909412 * Added a configuration parameter on the Grid Server to disallow forceful banlists. 16 years ago
  Teravus Ovares e32150b1db * Temporarily sisabled neighbour cache for regions in the SceneCommunicationService 17 years ago
  Jeff Ames 712efda9b9 added copyright notices 17 years ago
  Teravus Ovares 2349dc2e27 * Added comments to many methods in the listed files. 17 years ago
  Teravus Ovares eac9bc6889 * More refactoring to prepare for draw distance based agent sim notification. 17 years ago
  Teravus Ovares e595f82489 * Hooked up the GridComm event ChildDataUpdate to the scene. 17 years ago
  Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 17 years ago
  Teravus Ovares 4738fead21 * Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening. 17 years ago
  lbsa71 d05b121dff * Locking on local scope variable does not make sense - every thread will have its own 17 years ago
  Brian McBee b0c5693c02 Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp. 17 years ago
  Teravus Ovares 81ba94fde8 * Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning. 17 years ago
  Teravus Ovares b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. 17 years ago
  MW b916d5b112 Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region. 17 years ago
  Teravus Ovares 082f2baebe Fixed an event in the events chain in inter-region communications. 17 years ago
  Brian McBee 959084f885 MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it. 17 years ago
  Teravus Ovares 175b6115f1 * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 17 years ago
  Teravus Ovares d263a044b1 * Added the ability to restart your individual sims from within them using the estate tools. 17 years ago
  Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far. 17 years ago
  MW 483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 17 years ago
  MW 73fbacea1f Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). 17 years ago
  Jeff Ames 76aa5b81b0 removed duplicated BOMs 17 years ago
  MW d56ed8fe9c Some more refactoring 17 years ago
  Jeff Ames 2d1c255e8c normalized line endings 17 years ago
  MW dabbdec2cd First part of Scene refactoring: 17 years ago