Teravus Ovares
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3fe6b2280d
* Shutting down child agents properly in neighbor regions.
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16 years ago |
Brian McBee
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59d7165f40
Graceful failure of teleport to unavailable regions might actually work now.
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16 years ago |
Brian McBee
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730e2d6d7c
Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down.
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16 years ago |
Brian McBee
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17c25796b8
checking return code may make failed teleports fail more gracefully.
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16 years ago |
Adam Frisby
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b25f9f322c
* Mother of all commits:
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Teravus Ovares
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8aae909412
* Added a configuration parameter on the Grid Server to disallow forceful banlists.
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16 years ago |
Teravus Ovares
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e32150b1db
* Temporarily sisabled neighbour cache for regions in the SceneCommunicationService
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17 years ago |
Jeff Ames
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712efda9b9
added copyright notices
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17 years ago |
Teravus Ovares
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2349dc2e27
* Added comments to many methods in the listed files.
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17 years ago |
Teravus Ovares
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eac9bc6889
* More refactoring to prepare for draw distance based agent sim notification.
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17 years ago |
Teravus Ovares
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e595f82489
* Hooked up the GridComm event ChildDataUpdate to the scene.
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17 years ago |
Jeff Ames
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f195725db4
keeping opensim safe for children -- made some namespace references less explicit
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17 years ago |
Teravus Ovares
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4738fead21
* Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening.
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17 years ago |
lbsa71
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d05b121dff
* Locking on local scope variable does not make sense - every thread will have its own
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17 years ago |
Brian McBee
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b0c5693c02
Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp.
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17 years ago |
Teravus Ovares
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81ba94fde8
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
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17 years ago |
Teravus Ovares
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b7d596a6af
* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
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17 years ago |
MW
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b916d5b112
Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region.
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17 years ago |
Teravus Ovares
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082f2baebe
Fixed an event in the events chain in inter-region communications.
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17 years ago |
Brian McBee
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959084f885
MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it.
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17 years ago |
Teravus Ovares
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175b6115f1
* Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
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17 years ago |
Teravus Ovares
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d263a044b1
* Added the ability to restart your individual sims from within them using the estate tools.
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17 years ago |
Teravus Ovares
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7cb38712d5
* Did some initial work for prim crossing. Just glue so far.
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17 years ago |
MW
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483377adae
More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode.
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17 years ago |
MW
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73fbacea1f
Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
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17 years ago |
Jeff Ames
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76aa5b81b0
removed duplicated BOMs
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17 years ago |
MW
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d56ed8fe9c
Some more refactoring
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17 years ago |
Jeff Ames
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2d1c255e8c
normalized line endings
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17 years ago |
MW
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dabbdec2cd
First part of Scene refactoring:
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17 years ago |