Jeff Ames
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13854d562f
fixed filenames in log messages
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 years ago |
lbsa71
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eb8640f368
* Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
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17 years ago |
lbsa71
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40468f18a4
* Encapsulated all CommunicationsManager services
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17 years ago |
lbsa71
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b9808f8314
* First example of moving stuff to a Region layer
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17 years ago |
lbsa71
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8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 years ago |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 years ago |
MW
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36fba5e7e2
Various small changes (some likely to be removed again soon)
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17 years ago |
MW
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ea5d414170
Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it).
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17 years ago |
lbsa71
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39b64564dc
* Started renaming world to Scene
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17 years ago |
Adam Frisby
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d8997b59d3
* Terrain should now send just updated patches.
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17 years ago |
Adam Frisby
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3cbc1e011d
* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)
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17 years ago |
MW
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70fa302042
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
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17 years ago |
Adam Frisby
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4eb8ca49a9
* Renamed terrain functions to match OpenSim naming styles.
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17 years ago |
Adam Frisby
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36fc7390f2
* Moved EventManager to SceneBase (from Scene)
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17 years ago |
Adam Frisby
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920ffaf24b
* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.
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17 years ago |
lbsa71
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47ea453b32
* debugged quite a lot of db-related strangeness and various refactoring goofs
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17 years ago |
Sean Dague
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2a3c79df83
changed to native line ending encoding
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17 years ago |
MW
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3c326aae99
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
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17 years ago |
lbsa71
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33ef93f4a6
* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t!
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17 years ago |
lbsa71
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85dd493614
* some follow up renaming of members et c.
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17 years ago |
lbsa71
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08a1fa3f96
* Introduced ClientManager for great justice.
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17 years ago |
lbsa71
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9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
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17 years ago |
lbsa71
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2d34caabb9
* removed try-catchall from scene constructor
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17 years ago |
MW
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9800c05c1b
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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17 years ago |
lbsa71
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5e805656db
Fixed SimpleApp - aka thankgoditssundaycommit
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17 years ago |
MW
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3456d951d8
Imported the scripting changes, so now should be up to date with sugilite.
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17 years ago |
mingchen
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0232f01a58
*Moved all the classes into their own file from LLSDHelpers.cs
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17 years ago |