Adam Frisby
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ee352ebc79
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
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16 years ago |
mingchen
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6c71a04da8
*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
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16 years ago |
mingchen
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6551f17966
*Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
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16 years ago |
Justin Clarke Casey
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9655cf2807
* Refactor: Break out permissions code into a separate region PermissionsModule
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16 years ago |
Teravus Ovares
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1130c3067c
* A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
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16 years ago |
Justin Clarke Casey
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27a7391d6b
* Add ability to defer item actions for AddItem() and DeleteItem(). This won't be useful until we let the client cache (again?)
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16 years ago |
Justin Clarke Casey
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56827894e9
* Refactor RemoveItem()
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16 years ago |
Justin Clarke Casey
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688940e810
* Refactor: Renaming item and folder tree search methods to have Find*() prefixes
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16 years ago |
Justin Clarke Casey
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1087542705
* Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo
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16 years ago |
Justin Clarke Casey
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a5dfca8958
* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
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16 years ago |
Justin Clarke Casey
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f5609ba452
* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
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16 years ago |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 years ago |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 years ago |
Teravus Ovares
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56b4f5a2ea
* committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server.
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16 years ago |
Teravus Ovares
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1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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16 years ago |
Teravus Ovares
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a9cc76e0ef
* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thanks A_Biondi and Melanie!
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16 years ago |
Teravus Ovares
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80ea0b94b9
* Fixes child prim not editable as an attachment. You can right click on child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
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16 years ago |
Teravus Ovares
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911e63765c
* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
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16 years ago |
Teravus Ovares
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f71871bca3
* More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments.
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16 years ago |
Justin Clarke Casey
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accd89b3f1
* First draft implementation of copying prim inventory items back to agent inventory
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16 years ago |
Sean Dague
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2a2ef42e64
replace hard tabs with 4 spaces to be consistant in the source.
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16 years ago |
Adam Frisby
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e456cb7533
* Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion!
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16 years ago |
Adam Frisby
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bca7ab7e36
* Applying Mantis #1020 (Animations) - Thanks Melanie.
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
Justin Clarke Casey
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b6f8777dde
* Fix build break in previous revision
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16 years ago |
Teravus Ovares
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7c1f17b994
* Applying melanie's Landmark patch. Thanks Melanie!
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16 years ago |
Teravus Ovares
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06967e230f
* Updates BetaGridLikeMoneyModule
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16 years ago |
Justin Clarke Casey
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90422db35a
* Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
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16 years ago |
Sean Dague
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5ee75998ce
more refactoring, this time on InventoryFolderBase
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16 years ago |
Sean Dague
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f436815107
Refactor InventoryItemBase to do the following:
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16 years ago |