Commit History

Author SHA1 Message Date
  Adam Frisby ee352ebc79 * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out. 16 years ago
  mingchen 6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this. 16 years ago
  mingchen 6551f17966 *Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' 16 years ago
  Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 16 years ago
  Teravus Ovares 1130c3067c * A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject 16 years ago
  Justin Clarke Casey 27a7391d6b * Add ability to defer item actions for AddItem() and DeleteItem(). This won't be useful until we let the client cache (again?) 16 years ago
  Justin Clarke Casey 56827894e9 * Refactor RemoveItem() 16 years ago
  Justin Clarke Casey 688940e810 * Refactor: Renaming item and folder tree search methods to have Find*() prefixes 16 years ago
  Justin Clarke Casey 1087542705 * Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo 16 years ago
  Justin Clarke Casey a5dfca8958 * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem() 16 years ago
  Justin Clarke Casey f5609ba452 * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem() 16 years ago
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. 16 years ago
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. 16 years ago
  Teravus Ovares 56b4f5a2ea * committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server. 16 years ago
  Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. 16 years ago
  Teravus Ovares a9cc76e0ef * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thanks A_Biondi and Melanie! 16 years ago
  Teravus Ovares 80ea0b94b9 * Fixes child prim not editable as an attachment. You can right click on child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box. 16 years ago
  Teravus Ovares 911e63765c * Single Attachments now work from inventory. You can attach from inventory and detach from inventory. 16 years ago
  Teravus Ovares f71871bca3 * More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments. 16 years ago
  Justin Clarke Casey accd89b3f1 * First draft implementation of copying prim inventory items back to agent inventory 16 years ago
  Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source. 16 years ago
  Adam Frisby e456cb7533 * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion! 16 years ago
  Adam Frisby bca7ab7e36 * Applying Mantis #1020 (Animations) - Thanks Melanie. 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Justin Clarke Casey b6f8777dde * Fix build break in previous revision 16 years ago
  Teravus Ovares 7c1f17b994 * Applying melanie's Landmark patch. Thanks Melanie! 16 years ago
  Teravus Ovares 06967e230f * Updates BetaGridLikeMoneyModule 16 years ago
  Justin Clarke Casey 90422db35a * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object' 16 years ago
  Sean Dague 5ee75998ce more refactoring, this time on InventoryFolderBase 16 years ago
  Sean Dague f436815107 Refactor InventoryItemBase to do the following: 16 years ago