Commit History

Author SHA1 Message Date
  mingchen 128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite 17 years ago
  mingchen d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 17 years ago
  Jeff Ames 8d995a5a5d Minor cleanup 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 17 years ago
  Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. 17 years ago
  Teravus Ovares 31cec30aa0 * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission. 17 years ago
  lbsa71 7704bb6f63 * Fixed neighbour range bug 17 years ago
  MW ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). 17 years ago
  lbsa71 3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example ** 17 years ago
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 17 years ago
  mingchen b51a900beb *Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. 17 years ago
  lbsa71 67e12b95ea * Optimized usings 17 years ago
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 17 years ago
  Adam Frisby 2048d611cf * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application. 17 years ago
  lbsa71 5a65521203 == The "right name and place" commit == 17 years ago
  lbsa71 9076d5e1ac * minor renaming 17 years ago
  lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality 17 years ago
  lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 17 years ago
  lbsa71 b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok. 17 years ago
  lbsa71 14d5a2e9b7 * moved SceneManager to RegionApplicationBase 17 years ago
  Sean Dague ffe9c9374a mass update of urls in source code to new website 17 years ago
  MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 17 years ago
  MW 67873b8614 Deleted old inventoryCache.cs 17 years ago
  Tedd Hansen 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. 17 years ago
  MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use. 17 years ago
  MW 94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. 17 years ago
  MW 4c9cc74ac2 Re-added Grid mode. (which had got removed/disabled in revision 1515) 17 years ago
  lbsa71 9bdeb8af6f * SimpleApp works again: 17 years ago
  MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 17 years ago