Teravus Ovares
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7cb38712d5
* Did some initial work for prim crossing. Just glue so far.
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17 years ago |
MW
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87b07c19ef
Added "export-map <filename>" console command to the region server that will export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
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17 years ago |
MW
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7f99644864
Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
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17 years ago |
MW
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483377adae
More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode.
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17 years ago |
lbsa71
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3aed77bd2c
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
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17 years ago |
lbsa71
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57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
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17 years ago |
MW
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b42dfff4b8
Added "show regions" console command that displays the list of regions in that instance and their X , Y locations. (as requested/suggested by ckrinke)
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17 years ago |
MW
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448612db62
Added "remove-region <region name>" console command that "should" remove the named region/scene.
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17 years ago |
MW
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297cc7ef4f
Some work on cleanly removing Regions.
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17 years ago |
Teravus Ovares
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9b6e747d78
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
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17 years ago |
Teravus Ovares
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ec77e1eb17
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
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17 years ago |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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17 years ago |
lbsa71
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ee1fcc729c
* Added better logging to AssetCache
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17 years ago |
MW
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6bb1e91d41
Changed it so opensim.exe should scan for new application plugins every time its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
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17 years ago |
MW
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1467720f60
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
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17 years ago |
MW
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039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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17 years ago |
MW
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dabbdec2cd
First part of Scene refactoring:
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17 years ago |
mingchen
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51488ee7f4
*Moved region loading into its own interface IRegionLoader
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17 years ago |
lbsa71
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4fad66f855
* Diuerse beavtificatems
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17 years ago |
Sean Dague
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e729accdac
redefault to sqlite for all services, especially now that
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17 years ago |
lbsa71
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0d528e1d22
* Added a streamhandler that does streams both in and out
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17 years ago |
Tleiades Hax
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6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 years ago |
lbsa71
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03d49b0217
* ModuleLoader: Privatized some too-public fields
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17 years ago |
MW
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27f003b683
Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
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17 years ago |
mingchen
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d56da1c831
*Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path.
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17 years ago |
Tleiades Hax
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adf4a3b9fd
Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers.
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17 years ago |
MW
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5b8c31c3bd
Temporary fix for a missing Opensim.ini file.
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17 years ago |
lbsa71
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070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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17 years ago |