Sean Dague
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a1cc0e436f
changes to allow asset_source to be specified in the opensim.ini
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16 年之前 |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 年之前 |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 年之前 |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 年之前 |
lbsa71
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4b4ee98070
* Trying to address TextureSender issues
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17 年之前 |
lbsa71
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efd90b56b7
* Optimized usings
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17 年之前 |
lbsa71
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87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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17 年之前 |
Justin Clarke Casey
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45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
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17 年之前 |
lbsa71
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0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
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17 年之前 |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 年之前 |
lbsa71
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67e12b95ea
* Optimized usings
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17 年之前 |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 年之前 |
MW
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f6e8cbbd06
Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
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17 年之前 |
Adam Frisby
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5dad0ed729
* Return of R2162. /Take that SVN!/
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17 年之前 |
Sean Dague
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6acaabefc3
revert r2162 as it completely clobbered all the work on
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17 年之前 |
Adam Frisby
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c4707a284f
* Major ass commit.
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17 年之前 |
Sean Dague
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d4bb430f78
get rid of all the ^M line endings
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17 年之前 |
lbsa71
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656c72befc
* some more refactoring + bugfix
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17 年之前 |
lbsa71
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46700d3b7d
* Total refactoring of Asset Server for massive win
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17 年之前 |
lbsa71
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26b8018bcc
* Some asset loading refactoring
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17 年之前 |
lbsa71
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8b01821dba
* normalized line endings
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17 年之前 |
Tleiades Hax
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1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
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17 年之前 |
Sean Dague
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b8d9737a47
fixing me some line endings
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17 年之前 |
MW
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0770a5de0a
Trying some locks on asset database access.
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17 年之前 |
Sean Dague
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a1be7f4be5
added some debugging for tracing where asset code isn't working with sqlite
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17 年之前 |
MW
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22dbe82b26
A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
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17 年之前 |
MW
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15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
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17 年之前 |