UbitUmarov
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41e2379f97
mantis 8460: reduce odds of watchdog timeout warning
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5 years ago |
UbitUmarov
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38e937f91b
add sim feature AvatarHoverHeightEnabled; mantis 8535: make option MeshModelAllowTextureToInventory visible
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5 years ago |
UbitUmarov
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8410a01fb4
missing old flag VEHICLE_FLAG_NO_FLY_UP
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5 years ago |
UbitUmarov
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9c44dc3384
change yengine comments on ini file
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5 years ago |
UbitUmarov
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0e2adbe0fb
mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
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5 years ago |
UbitUmarov
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3ae4115e43
osLocalTeleportAgent: if lookat or fly options, just move the avatar, not telling viewer about any teleport
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5 years ago |
UbitUmarov
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3a055c578d
soem cleanup
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5 years ago |
UbitUmarov
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ea32a73103
osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly)
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5 years ago |
UbitUmarov
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11c945a565
add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
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5 years ago |
UbitUmarov
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9225b78309
missing files...
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5 years ago |
UbitUmarov
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3491af440f
missing files...
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5 years ago |
UbitUmarov
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e9587c8835
sop: rename a few fields
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5 years ago |
UbitUmarov
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15dd033490
primbasicshape: convert eventual MeshEP to SculpEP
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5 years ago |
UbitUmarov
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8994045d5f
old typo
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5 years ago |
UbitUmarov
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5314f375c5
change osSetProjectionParams a bit and add a variant that atkes a linknumber argument. For now can only change one prim per call
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5 years ago |
UbitUmarov
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bd442208d8
mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE
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5 years ago |
UbitUmarov
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2b4e5fcded
mantis 8517: let texture argument of PRIM_TEXTURE only change the other parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
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5 years ago |
UbitUmarov
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11cad57c9c
lludp: change burst, make it per category (overall reduction)
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5 years ago |
UbitUmarov
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37fb937e0d
Yengine: rename a field, do some updates using interlocked
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5 years ago |
UbitUmarov
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09d92565dc
typo on a debug message format
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5 years ago |
UbitUmarov
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6bbd5eb6a2
Yengine: change binary code version, so scripts are automaticly recompiled with new changes
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5 years ago |
UbitUmarov
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2fa5d10c00
Ynegine: add some missing memory usage on script reset
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5 years ago |
UbitUmarov
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a83b7a292b
mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
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5 years ago |
UbitUmarov
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cfd3923868
update warp3d.dll
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5 years ago |
UbitUmarov
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a824258c88
warp3d: reduce work prims textures to at most 256x256
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5 years ago |
UbitUmarov
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2b604fa889
update warp3d.dll
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5 years ago |
UbitUmarov
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d977613162
do disable probes when voc is disabled
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5 years ago |
UbitUmarov
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4475b3db27
degradate udp network efficiency a even more
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5 years ago |
UbitUmarov
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ee989dd552
missing file
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5 years ago |
UbitUmarov
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b459b2c65f
dont send animation before object
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5 years ago |