UbitUmarov
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5d2ffdc35b
limit max number of attachments to 38. All can be on same point
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4 yıl önce |
UbitUmarov
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482c51a42a
cosmetics
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5 yıl önce |
UbitUmarov
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944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
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5 yıl önce |
UbitUmarov
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05f508229c
make materials save to grid less async on manual backup or shutdown
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5 yıl önce |
UbitUmarov
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fbd741ece3
prims have at most 9 face textures
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5 yıl önce |
UbitUmarov
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0c38d52538
cosmetics on terrain patchs
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5 yıl önce |
UbitUmarov
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a8308e2a13
coment out a debug line
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6 yıl önce |
UbitUmarov
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ee6034f751
several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :(
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6 yıl önce |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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7 yıl önce |
Melanie Thielker
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a17db1b3cd
Comment two very spammy debug messages that the usr can't do anything about
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7 yıl önce |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 yıl önce |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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7 yıl önce |
UbitUmarov
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72e20028d1
safeguard against unknown material replacemet
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7 yıl önce |
UbitUmarov
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b5e7816b77
try to reduce the amount of assets created editing materials
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8 yıl önce |
UbitUmarov
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6526de04cb
make sure materials are cached. Split POST and PUT handlers for better readability
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8 yıl önce |
Oren Hurvitz
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373455a6fa
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
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9 yıl önce |
Cinder
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7edaf1d851
Add MaxMaterialsPerTransaction to SimFeatures
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9 yıl önce |
dahlia
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95a0f0d47b
replace accidently deleted line from last commit
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9 yıl önce |
dahlia
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bde7b2a7b5
Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini
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9 yıl önce |
Diva Canto
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89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
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9 yıl önce |
Justin Clark-Casey (justincc)
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b59812b4e3
If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.
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10 yıl önce |
Justin Clark-Casey (justincc)
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696df33e5c
In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
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10 yıl önce |
dahlia
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af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
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10 yıl önce |
dahlia
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1cae3664a5
add null texture entry face check before converting legacy materials
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10 yıl önce |
dahlia
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36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
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10 yıl önce |
dahlia
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95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
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10 yıl önce |
dahlia
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28723beb0c
Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets
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10 yıl önce |
Oren Hurvitz
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d1f16c4b4b
Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.
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10 yıl önce |
Oren Hurvitz
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68d83425c6
When asked to change the Material for one face, change only that face; not the default material
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10 yıl önce |
Oren Hurvitz
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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10 yıl önce |