Commit History

Author SHA1 Message Date
  Oren Hurvitz f1267730ef UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. 11 years ago
  Melanie ffcee82b1d Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 371085546d Add materials store null check into UuidGatherer code. 11 years ago
  Justin Clark-Casey (justincc) f6ce87c96d Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now. 11 years ago
  Justin Clark-Casey (justincc) 149487ea0f refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer 11 years ago
  Justin Clark-Casey (justincc) f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 years ago
  Melanie c6628b1c76 Merge branch 'master' into careminster 11 years ago
  dahlia c10405330d UUIDGatherer now includes UUIDs which reference texture assets used as materials 11 years ago
  Melanie 7482ad1c22 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 0d0bfa4dcd minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour. 11 years ago
  Justin Clark-Casey (justincc) 9822bb664b Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives. 11 years ago
  Justin Clark-Casey (justincc) d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 11 years ago
  Melanie 6ad8d3c43f Merge branch 'master' into careminster 11 years ago
  Melanie bbaf2c5a80 Merge branch 'master' into careminster 11 years ago
  Diva Canto 21a6ef5bb6 This fixes HG attachments' missing assets (textures, etc). 11 years ago
  Diva Canto cfa022700d Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files. 11 years ago
  Justin Clark-Casey (justincc) 632a42e2b1 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 11 years ago
  Justin Clark-Casey (justincc) bceef401fa Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! 11 years ago
  Melanie e94574196f Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge 12 years ago
  Melanie 02f0aa592d Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmerge 12 years ago
  Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 12 years ago
  Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids. 12 years ago
  Tom 5484c9b585 Bring us up to date. 13 years ago
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc 13 years ago
  Melanie 0c68fbdb1a Merge branch 'master' into careminster-presence-refactor 13 years ago
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. 13 years ago
  Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. 13 years ago
  Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type 13 years ago
  Justin Clark-Casey (justincc) 5bcf9ae2f9 If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception 13 years ago
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 14 years ago