Oren Hurvitz
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f1267730ef
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.
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11 years ago |
Melanie
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ffcee82b1d
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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371085546d
Add materials store null check into UuidGatherer code.
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11 years ago |
Justin Clark-Casey (justincc)
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f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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11 years ago |
Justin Clark-Casey (justincc)
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149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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11 years ago |
Justin Clark-Casey (justincc)
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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11 years ago |
Melanie
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c6628b1c76
Merge branch 'master' into careminster
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11 years ago |
dahlia
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c10405330d
UUIDGatherer now includes UUIDs which reference texture assets used as materials
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11 years ago |
Melanie
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7482ad1c22
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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0d0bfa4dcd
minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
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11 years ago |
Justin Clark-Casey (justincc)
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9822bb664b
Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
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11 years ago |
Justin Clark-Casey (justincc)
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d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
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11 years ago |
Melanie
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6ad8d3c43f
Merge branch 'master' into careminster
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11 years ago |
Melanie
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bbaf2c5a80
Merge branch 'master' into careminster
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11 years ago |
Diva Canto
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21a6ef5bb6
This fixes HG attachments' missing assets (textures, etc).
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11 years ago |
Diva Canto
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cfa022700d
Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files.
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11 years ago |
Justin Clark-Casey (justincc)
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632a42e2b1
Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
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11 years ago |
Justin Clark-Casey (justincc)
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bceef401fa
Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway!
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11 years ago |
Melanie
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e94574196f
Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge
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12 years ago |
Melanie
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02f0aa592d
Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmerge
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12 years ago |
Justin Clark-Casey (justincc)
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b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
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12 years ago |
Justin Clark-Casey (justincc)
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ffdf59a57c
Get UUIDGatherer to scan notecards in the graph for asset uuids.
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12 years ago |
Tom
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5484c9b585
Bring us up to date.
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13 years ago |
Justin Clark-Casey (justincc)
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517932722b
minor: put <remarks> tags around some method doc
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13 years ago |
Melanie
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0c68fbdb1a
Merge branch 'master' into careminster-presence-refactor
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13 years ago |
Justin Clark-Casey (justincc)
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63c1b7e475
Alter uuid gather so that it properly analyzes coalesced objects.
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13 years ago |
Diva Canto
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a1c5de0f94
Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever.
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13 years ago |
Justin Clark-Casey (justincc)
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0e311a2104
If we fail to gather asset uuids for a particular asset, log the failing asset id and type
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13 years ago |
Justin Clark-Casey (justincc)
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5bcf9ae2f9
If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception
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13 years ago |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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14 years ago |