UbitUmarov
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c7b963df8f
replace GetNearestPoint... funtions
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8 years ago |
UbitUmarov
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2f7e9a97db
rename a parameter
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8 years ago |
UbitUmarov
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78794b1dfe
bug fix
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8 years ago |
UbitUmarov
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2a354f6c28
calculate land startpoint, endpoint and center estimate when it is updated, it not every time they are needed
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8 years ago |
UbitUmarov
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6c5005aa3b
several changes to telehubs, LandPoint and land access
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8 years ago |
UbitUmarov
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36e53b0e03
fix: do tell and log denied access to estate
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8 years ago |
UbitUmarov
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5d6da6bb35
fix: if no groups module, deny access
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8 years ago |
UbitUmarov
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f3c03aaa62
several changes to region and land access control - this may be a bit broken now
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8 years ago |
UbitUmarov
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62009ba9c0
remove some SOG references on delete to help GC
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8 years ago |
UbitUmarov
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bb0db96256
DeregisterRegion from grid earlier on close
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8 years ago |
UbitUmarov
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e2fb600bf5
change Backup on scene close to Forced, and not dependent on last change time.
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8 years ago |
UbitUmarov
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c5395cef74
remove thread Heartbeat from watchdog
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8 years ago |
Melanie Thielker
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9afe2b018f
Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
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8 years ago |
UbitUmarov
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da5aad87bf
start adding LegacySitOffsets option. TRUE will prevent the use of new math for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
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8 years ago |
UbitUmarov
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f7f5aba597
remove unused parameter
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8 years ago |
UbitUmarov
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67aefb5e42
bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCrossing
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8 years ago |
Melanie Thielker
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8c7f475740
Add some values to the SimulatorFeatures cap's OpenSimExtras section:
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8 years ago |
Melanie Thielker
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d3911606ef
Move a call to RequestModuleInterface to a new scene callback function
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8 years ago |
UbitUmarov
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d17633f6c0
replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
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8 years ago |
UbitUmarov
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097c56330a
rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
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8 years ago |
UbitUmarov
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7cb6ecb9f5
Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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9 years ago |
UbitUmarov
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e464bf5d82
recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
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9 years ago |
UbitUmarov
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2abe1ccc59
change GetNewRezLocation physics ray results processing
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9 years ago |
UbitUmarov
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028cbb7cbe
remove a auxiliar vector no longer needed
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9 years ago |
UbitUmarov
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ad58f9b17e
recover a lost position check for mega regions
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9 years ago |
UbitUmarov
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d0a7e5bd78
fix object rez on terrain, i broke adding physics assistance
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9 years ago |
UbitUmarov
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0fb033e567
fix object crossings to other scene on same instance
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9 years ago |
UbitUmarov
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58daecfccb
don't mess ray direction..
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9 years ago |
UbitUmarov
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af34bfddd1
add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
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9 years ago |
UbitUmarov
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04800a7570
add missing sit check
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9 years ago |