Commit History

Author SHA1 Message Date
  UbitUmarov c7b963df8f replace GetNearestPoint... funtions 8 years ago
  UbitUmarov 2f7e9a97db rename a parameter 8 years ago
  UbitUmarov 78794b1dfe bug fix 8 years ago
  UbitUmarov 2a354f6c28 calculate land startpoint, endpoint and center estimate when it is updated, it not every time they are needed 8 years ago
  UbitUmarov 6c5005aa3b several changes to telehubs, LandPoint and land access 8 years ago
  UbitUmarov 36e53b0e03 fix: do tell and log denied access to estate 8 years ago
  UbitUmarov 5d6da6bb35 fix: if no groups module, deny access 8 years ago
  UbitUmarov f3c03aaa62 several changes to region and land access control - this may be a bit broken now 8 years ago
  UbitUmarov 62009ba9c0 remove some SOG references on delete to help GC 8 years ago
  UbitUmarov bb0db96256 DeregisterRegion from grid earlier on close 8 years ago
  UbitUmarov e2fb600bf5 change Backup on scene close to Forced, and not dependent on last change time. 8 years ago
  UbitUmarov c5395cef74 remove thread Heartbeat from watchdog 8 years ago
  Melanie Thielker 9afe2b018f Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore prior functionality. 8 years ago
  UbitUmarov da5aad87bf start adding LegacySitOffsets option. TRUE will prevent the use of new math for the compensation of SL sittarget bug, and so not break content. (this is the main code change) 8 years ago
  UbitUmarov f7f5aba597 remove unused parameter 8 years ago
  UbitUmarov 67aefb5e42 bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCrossing 8 years ago
  Melanie Thielker 8c7f475740 Add some values to the SimulatorFeatures cap's OpenSimExtras section: 8 years ago
  Melanie Thielker d3911606ef Move a call to RequestModuleInterface to a new scene callback function 8 years ago
  UbitUmarov d17633f6c0 replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. 8 years ago
  UbitUmarov 097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) 8 years ago
  UbitUmarov 7cb6ecb9f5 Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde 9 years ago
  UbitUmarov e464bf5d82 recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. 9 years ago
  UbitUmarov 2abe1ccc59 change GetNewRezLocation physics ray results processing 9 years ago
  UbitUmarov 028cbb7cbe remove a auxiliar vector no longer needed 9 years ago
  UbitUmarov ad58f9b17e recover a lost position check for mega regions 9 years ago
  UbitUmarov d0a7e5bd78 fix object rez on terrain, i broke adding physics assistance 9 years ago
  UbitUmarov 0fb033e567 fix object crossings to other scene on same instance 9 years ago
  UbitUmarov 58daecfccb don't mess ray direction.. 9 years ago
  UbitUmarov af34bfddd1 add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work 9 years ago
  UbitUmarov 04800a7570 add missing sit check 9 years ago