Commit History

作者 SHA1 備註 提交日期
  UbitUmarov f58e1f6265 mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended 5 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  Justin Clark-Casey (justincc) b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 年之前
  Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 年之前
  Justin Clark-Casey (justincc) 8380166251 Comment out debug [ASYNC DELETER] messages for now. 12 年之前
  Justin Clark-Casey (justincc) 44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 12 年之前
  Melanie 559e6e52f5 Make the AsyncSceneObjectDeleter send a list of kills. This will make large 12 年之前
  Justin Clark-Casey (justincc) a3531dec1a Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales. 12 年之前
  Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() 13 年之前
  Melanie b385d4aa03 Implement taking of coalesced objects. 13 年之前
  Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 14 年之前
  Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 年之前
  Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 14 年之前
  Diva Canto 42f978a478 * HGScene is no more. 14 年之前
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 14 年之前
  Jeff Ames ee205e7e81 Formatting cleanup. 14 年之前
  Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 15 年之前
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to 15 年之前
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
  lbsa71 801da4346a * optimized usings. 15 年之前
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 15 年之前