Dan Lake
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e77c919290
Remove usage of Linden packet types from inside Attachments Module and interface
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12 years ago |
Tom
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5484c9b585
Bring us up to date.
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13 years ago |
Tom
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cda4cd6b55
Merge fixes, and fix the build
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13 years ago |
Justin Clark-Casey (justincc)
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2d62484f11
Remove UpdateKnownItem() from IAttachmentsModule.
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13 years ago |
Justin Clark-Casey (justincc)
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ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
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13 years ago |
Justin Clark-Casey (justincc)
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c6ec573d10
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false
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13 years ago |
Tom
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66dec3b874
Resolve merge commits, stage 1
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13 years ago |
Justin Clark-Casey (justincc)
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7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
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13 years ago |
Justin Clark-Casey (justincc)
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ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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1de68b34d9
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
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13 years ago |
Justin Clark-Casey (justincc)
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ae614c1264
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
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13 years ago |
Justin Clark-Casey (justincc)
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97b207240e
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
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13 years ago |
Justin Clark-Casey (justincc)
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d328046efb
If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
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13 years ago |
Justin Clark-Casey (justincc)
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acfdca34fd
Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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e62b3dba8a
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
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13 years ago |
Melanie
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7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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13 years ago |
Melanie
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4f15b8d4e6
Change the way attachments are persisted. Editing a worn attachment will now
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13 years ago |
Melanie
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7a9c57a81e
When detaching a scripted item, always consider it modified. Script states
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13 years ago |
Melanie
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1212cb0c74
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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cd153a20b7
Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
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14 years ago |
Melanie
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6a1ce17cdb
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Melanie
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79bfa275da
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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f3f4428700
refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule
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14 years ago |
Melanie
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e1ea82b329
Major attachments cleanup. Remove unused AttachObject ClientView method
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14 years ago |
Melanie Thielker
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a7b5fe6a88
Remove useless quaternion parameter from AttachObject sig
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14 years ago |
Melanie Thielker
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bebbe407ee
Major attachments cleanup. Remove unused AttachObject ClientView method
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14 years ago |
Melanie Thielker
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0c445239a6
Remove useless quaternion parameter from AttachObject sig
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14 years ago |
Melanie Thielker
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71f42f185a
Plumb a data path to initialize an attachment from an alternate source
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14 years ago |