تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  UbitUmarov f87219975d bug fix: avoid null ref on trigger soundi if source is a avatar 6 سال پیش
  UbitUmarov ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) 6 سال پیش
  UbitUmarov 63418349e5 mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but not as not real regions with FireStorm. Singularity will only stop loop sounds. None stops Trigger 6 سال پیش
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 سال پیش
  UbitUmarov 71404be21d let llPlaySound() in HUDs send sound to owner without parcel restriction 8 سال پیش
  UbitUmarov 8cb3787de8 mantis 7942: allow llTriggerSound on HUDs to send sounds to all. 8 سال پیش
  UbitUmarov 17f9f1c247 restrict other avatar sounds to parcel flags ( untested ) 10 سال پیش
  UbitUmarov f32bd24a2c dont mess with sound gain on stop 10 سال پیش
  UbitUmarov c3b5a6c2ab change how sounds work. May be bad.. needs testing 10 سال پیش
  Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing(). 11 سال پیش
  Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region. 11 سال پیش
  Justin Clark-Casey (justincc) acc1810af2 minor: remove some mono compiler warnings 11 سال پیش
  SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 11 سال پیش
  SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 11 سال پیش
  SignpostMarv ed162a10be Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule 12 سال پیش
  Justin Clark-Casey (justincc) 9925317239 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain 12 سال پیش
  Justin Clark-Casey (justincc) d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain. 12 سال پیش
  Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private. 12 سال پیش
  Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes 12 سال پیش
  Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to 12 سال پیش
  Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 12 سال پیش
  Justin Clark-Casey (justincc) 1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. 13 سال پیش
  Justin Clark-Casey (justincc) 41105948bd remove some mono compiler warnings 13 سال پیش
  Melanie 43c270b536 Fix gesture and viewer preview sounds not playing 13 سال پیش
  Melanie ff3e466000 Remove a debug spam 13 سال پیش
  Melanie 644eb9fd7f Fix playing sound from HUDs 13 سال پیش
  Melanie e078c57bf0 Fix attached sounds from HUDs erroneously being delivered to other avatars 13 سال پیش
  Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 سال پیش
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 سال پیش
  Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules." 14 سال پیش