Commit History

Author SHA1 Message Date
  Diva Canto 041594ed07 Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as lots of other obsolete configs. 14 years ago
  mbowman c211a120a5 Console output no longer requires loglevel to be set to info; you can run the simulator with log level WARN or ERROR and see the output of console commands 14 years ago
  Melanie 10f8c2ea9b Merge branch 'master' into presence-refactor 14 years ago
  Diva Canto f1c30784ac * General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. 14 years ago
  Diva Canto 19ad68e5e4 Moved MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler()); around, because it was crashing. Now it crashes elsewhere. 14 years ago
  Melanie ff55ae0eb2 Make console_port work. 14 years ago
  Melanie bfddd75ca8 Refactor. Instantiate sim status handlers in opensim base, not in a plugin 14 years ago
  Melanie e966e51b89 Add a console_port setting to let the rest console use a different port 14 years ago
  Melanie 81d5a4b6d8 Remove "login disable", "login enable" and "login status" commands. 14 years ago
  Diva Canto 7cb66de2e0 * Moved command reset password from OpenSim to UserAccountService. 14 years ago
  Diva Canto 96ecdcf9c5 * Added SetPassword to IAuthenticationService. 14 years ago
  dahlia e987e85c0c add agent position to output of "show users" console command 15 years ago
  Justin Clark-Casey (justincc) a4d2a97bc6 minor: remove some mono compiler warnings, add --merge load oar switch to help information 15 years ago
  Justin Clark-Casey (justincc) 88ead9ee63 pass all command parameters to load/save oar, not just the filename 15 years ago
  Melanie c17359fea5 Adding changes to previous patch to make it fit into core better 15 years ago
  Fredo Chaplin bff0d75e0f patch kill by UUID 15 years ago
  John Hurliman 0b1726b524 Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 15 years ago
  John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 15 years ago
  John Hurliman 2f394b7e7e * Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation) 15 years ago
  Melanie b35fbe1f98 Merge branch 'melanie_test' into prioritization 15 years ago
  John Hurliman 32ccd5bb40 * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget() 15 years ago
  Melanie 8ce4fd7234 Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2 15 years ago
  Melanie 8a336c6860 Add MaxPoolThreads in startup to limit the size of the thread pool used 15 years ago
  Melanie 26863c04a5 Change "config save" to "config save <filename>", which is mandatory. 15 years ago
  John Hurliman 1e9e9df0b3 * Switched to a plain lock for the ClientManager collections and protected the TryGetValues with try/catch instead of a lock 15 years ago
  John Hurliman 25878d6828 * Added the "show connections" command to print out all of the currently tracked IClientAPIs 15 years ago
  Melanie 31d8cec0f8 Merge branch 'master' into diva-textures 15 years ago
  Melanie 67fefdb5a0 Remove predecode-j2k and it's assoaciated logic 15 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Melanie 94aa7e677c Change command help text to show .ini in place of .xml when creating regions 15 years ago