Justin Clark-Casey (justincc)
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00f8946bd4
minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.
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13 years ago |
Justin Clark-Casey (justincc)
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294120c9d3
comment out some recent terrain texture logging
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13 years ago |
Justin Clark-Casey (justincc)
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ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
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13 years ago |
Justin Clark-Casey (justincc)
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dab6387bba
lock AvatarAppearance.m_attachments when we use it
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13 years ago |
Justin Clark-Casey (justincc)
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44a491f36b
uncomment Standalone config in OpenSim.ini.example.
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13 years ago |
Oren Hurvitz
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7f318277f1
When creating an OAR, optionally exclude objects according to their permissions
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13 years ago |
Justin Clark-Casey (justincc)
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517932722b
minor: put <remarks> tags around some method doc
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13 years ago |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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13 years ago |
Justin Clark-Casey (justincc)
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9c32b131fd
Add extra log information when attachments fail validation
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13 years ago |
Justin Clark-Casey (justincc)
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7531851bec
reinstate the validation logging on teleport. A 'fail' of validation still doesn't prevent the actual teleport.
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13 years ago |
Justin Clark-Casey (justincc)
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de28c9cd24
Stop the UserManagementModule logging every user it adds for now
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13 years ago |
Oren Hurvitz
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1dd904b78e
Delay loading scripts until the scene has finished loading
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13 years ago |
Kevin Houlihan
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7cafc2e46e
Added a check to the CreateRegion method of the RemoteAdmin module that the specified user exists.
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13 years ago |
Micheil Merlin
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28961dd1cf
llSetPrimitiveParams Prim type params precision errors
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13 years ago |
Justin Clark-Casey (justincc)
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bea2e0f32b
Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.
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13 years ago |
Justin Clark-Casey (justincc)
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655935db49
Use a copy of the inventory items list to register users in the thread started by GetFolderContent(), to protect ourselves against callers modifying lists
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13 years ago |
Justin Clark-Casey (justincc)
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42790f021f
Fix unit tests from RegionSettings commit
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13 years ago |
Justin Clark-Casey (justincc)
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086bf9f15d
Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
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13 years ago |
Justin Clark-Casey (justincc)
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f5eace6781
Fix test failure. Oversight in setting up the tests themselves.
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13 years ago |
Justin Clark-Casey (justincc)
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9615292133
Centralize module setup for NPC tests.
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13 years ago |
Justin Clark-Casey (justincc)
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96a3b68086
Remember to set and unset the fire and forget method at the top of the attachment and npc tests
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13 years ago |
Justin Clark-Casey (justincc)
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bd5d2cb043
Use scene presence agent id for rezzed object ownership rather than item owner.
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13 years ago |
Justin Clark-Casey (justincc)
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3e7960d161
Increase information in logging for UserAgentServiceConnector.
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13 years ago |
Justin Clark-Casey (justincc)
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08bd16285d
When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread.
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13 years ago |
Justin Clark-Casey (justincc)
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7cadb89a0f
When a region is added to the HG Inventory Broker, also pass this through to the embedded local inventory connector to prevent an NRE when that connector tries to lookup the UserManager through the scene.
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13 years ago |
Justin Clark-Casey (justincc)
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d7a516d885
Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConnector
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13 years ago |
Justin Clark-Casey (justincc)
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e6cd4defdb
Lock m_pendingObjects when calling GetPendingObjectsCount().
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13 years ago |
Justin Clark-Casey (justincc)
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3d4d3427cd
Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset.
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13 years ago |
Justin Clark-Casey (justincc)
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405a5b097b
Comment out unused ISceneViewer.Reset() to reduce code complexity
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13 years ago |
Justin Clark-Casey (justincc)
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4bf3adffb8
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pendingObjects lock in order to avoid the race condition seen by danbanner in http://opensimulator.org/mantis/view.php?id=5669
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13 years ago |