Historial de Commits

Autor SHA1 Mensaje Fecha
  dahlia 387b228d68 partial update for new mesh asset format - handle both old and new formats for physics mesh hace 13 años
  Dan Lake d565041e16 Fix crash when [Mesh] section is missing from configuration files hace 13 años
  BlueWall d9055c8dc3 Group collada meshies settings under [Mesh] in OpensimDefaults.ini hace 13 años
  Justin Clark-Casey (justincc) 3053f5ba7d minor: remove some compiler warnings hace 14 años
  dahlia 9f29908f66 catch an exception when a mesh asset header cant be decoded hace 14 años
  Latif Khalifa c74c1620a1 * Updated libomv to r3461 hace 14 años
  dahlia 9038218c2d fix combining of multiple physics submeshes hace 14 años
  dahlia e3bd10829f remove some cruft from last commit hace 14 años
  dahlia 7fa3335fd5 initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example. hace 14 años
  Teravus Ovares (Dan Olivares) 0308982c58 one more silly line ending thing.... *If you have problems, fetch the tree and rebase. hace 14 años
  dahlia bcdd03c1cf more work in progress on mesh physics - still non-functional hace 14 años
  dahlia 2d88394cd5 laying some groundwork for mesh physics hace 14 años
  Teravus Ovares (Dan Olivares) cf61cf7b32 * Make line endings consistant in Meshmerizer.cs hace 14 años
  dahlia 9391c3ffee add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing hace 14 años
  Melanie d0c271adc6 Typo fixes hace 14 años
  BlueWall b0b4782a2b adding configurable j2kDecodeCache path hace 14 años
  John Hurliman 2d470f8bde Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out hace 15 años
  John Hurliman e31024f08b Print the exception message when CSJ2K decoding fails for sculpty textures hace 15 años
  John Hurliman f5cad91578 * Switched from OpenJPEG to CSJ2K in Meshmerizer hace 15 años
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested hace 15 años
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces hace 15 años
  John Hurliman 2f2eeb6731 Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it hace 15 años
  dahlia 5c593f3892 only cache mesh if meshing was successful hace 15 años
  dahlia 95ebb7794c flexible extrusion shape defaults to linear hace 15 años
  dahlia 0cbd9eee2f Exclude sculpt proxies from mesh caching hace 15 años
  Melanie 31d8cec0f8 Merge branch 'master' into diva-textures hace 15 años
  Diva Canto 1eb6f99d19 Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there. hace 15 años
  Jeff Ames f00126dc2d Add copyright header. Formatting cleanup. hace 15 años
  Dan Lake 1b2828f5d8 Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE hace 15 años
  dahlia 6cf610bc44 eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations hace 15 años