dahlia
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387b228d68
partial update for new mesh asset format - handle both old and new formats for physics mesh
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hace 13 años |
Dan Lake
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d565041e16
Fix crash when [Mesh] section is missing from configuration files
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hace 13 años |
BlueWall
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d9055c8dc3
Group collada meshies settings under [Mesh] in OpensimDefaults.ini
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hace 13 años |
Justin Clark-Casey (justincc)
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3053f5ba7d
minor: remove some compiler warnings
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hace 14 años |
dahlia
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9f29908f66
catch an exception when a mesh asset header cant be decoded
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hace 14 años |
Latif Khalifa
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c74c1620a1
* Updated libomv to r3461
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hace 14 años |
dahlia
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9038218c2d
fix combining of multiple physics submeshes
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hace 14 años |
dahlia
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e3bd10829f
remove some cruft from last commit
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hace 14 años |
dahlia
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7fa3335fd5
initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
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hace 14 años |
Teravus Ovares (Dan Olivares)
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0308982c58
one more silly line ending thing.... *If you have problems, fetch the tree and rebase.
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hace 14 años |
dahlia
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bcdd03c1cf
more work in progress on mesh physics - still non-functional
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hace 14 años |
dahlia
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2d88394cd5
laying some groundwork for mesh physics
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hace 14 años |
Teravus Ovares (Dan Olivares)
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cf61cf7b32
* Make line endings consistant in Meshmerizer.cs
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hace 14 años |
dahlia
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9391c3ffee
add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing
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hace 14 años |
Melanie
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d0c271adc6
Typo fixes
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hace 14 años |
BlueWall
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b0b4782a2b
adding configurable j2kDecodeCache path
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hace 14 años |
John Hurliman
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2d470f8bde
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
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hace 15 años |
John Hurliman
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e31024f08b
Print the exception message when CSJ2K decoding fails for sculpty textures
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hace 15 años |
John Hurliman
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f5cad91578
* Switched from OpenJPEG to CSJ2K in Meshmerizer
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hace 15 años |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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hace 15 años |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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hace 15 años |
John Hurliman
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2f2eeb6731
Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it
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hace 15 años |
dahlia
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5c593f3892
only cache mesh if meshing was successful
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hace 15 años |
dahlia
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95ebb7794c
flexible extrusion shape defaults to linear
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hace 15 años |
dahlia
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0cbd9eee2f
Exclude sculpt proxies from mesh caching
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hace 15 años |
Melanie
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31d8cec0f8
Merge branch 'master' into diva-textures
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hace 15 años |
Diva Canto
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1eb6f99d19
Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.
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hace 15 años |
Jeff Ames
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f00126dc2d
Add copyright header. Formatting cleanup.
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hace 15 años |
Dan Lake
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1b2828f5d8
Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE
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hace 15 años |
dahlia
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6cf610bc44
eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations
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hace 15 años |