Commit History

Author SHA1 Message Date
  Robert Adams 2c5f0677e5 BulletSim: fix reference path for BulletSim tests in prebuild.xml 11 years ago
  Robert Adams a345a2feb7 BulletSim: add framework for BulletSim unit tests. No tests yet. 11 years ago
  ubit 2eab339b87 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 11 years ago
  Melanie e28c042dce Merge branch 'master' into careminster 11 years ago
  Oren Hurvitz 6daf559fb6 Added unit tests for Dynamic Attributes 11 years ago
  Justin Clark-Casey (justincc) f557d7e828 Add basic JsonCreateStore() regression test 11 years ago
  Melanie be4c8c4931 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 55c6753b13 Merge branch 'master' into cooptermination 11 years ago
  Melanie fc1c77b42d Merge branch 'avination' into careminster 11 years ago
  Melanie cc4cfd9fa8 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) cf168194e5 If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation 11 years ago
  Melanie b7b3063849 Implement HTTP Request froma thread pool to avoid packet congestion 11 years ago
  teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 11 years ago
  teravus 10de5d8169 * Allow unsafe code with BulletSim 11 years ago
  Justin Clark-Casey (justincc) c8afc8523b Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait. 11 years ago
  Melanie 818254916c JustinCC's core re-merge 11 years ago
  Justin Clark-Casey (justincc) 0963ece25b Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.) 11 years ago
  Justin Clark-Casey (justincc) b8949024bc Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)" 11 years ago
  Justin Clark-Casey (justincc) 1b5c41c14a Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.) 11 years ago
  Justin Clark-Casey (justincc) fccb03227e Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead. 11 years ago
  Melanie 7943c8d11c Merge branch 'master' into careminster 11 years ago
  Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 11 years ago
  Melanie 258588d5b5 Merge branch 'master' into careminster 11 years ago
  teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 11 years ago
  Melanie f30d519bcc Merge branch 'master' into careminster 11 years ago
  BlueWall 063f37cf73 One more time... 11 years ago
  BlueWall a6e5a2f4df Prebuild fix 11 years ago
  BlueWall 0b455d2882 Merge branch 'master' into connector_plugin 11 years ago
  Melanie 2cb824d3fc Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 7fdc251774 Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics. 11 years ago