Commit History

Author SHA1 Message Date
  John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 15 years ago
  John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly 15 years ago
  John Hurliman a41cd1d069 * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system 15 years ago
  John Hurliman 4c45b5fd3c Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP] 15 years ago
  John Hurliman 62f1a5e36d Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 15 years ago
  John Hurliman 4121a02936 OpenSim.ini.example had the wrong names for default values in the [InterestManagement] section. Fixed 15 years ago
  John Hurliman 2f394b7e7e * Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation) 15 years ago
  Melanie b35fbe1f98 Merge branch 'melanie_test' into prioritization 15 years ago
  John Hurliman 32ccd5bb40 * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget() 15 years ago
  Melanie 8ce4fd7234 Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2 15 years ago
  Melanie 8a336c6860 Add MaxPoolThreads in startup to limit the size of the thread pool used 15 years ago
  John Hurliman fdce1be3db * Removed OpenSim.Data.NHibernate 15 years ago
  John Hurliman 5a4fda9dc3 Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme 15 years ago
  John Hurliman 06990b074c Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode 15 years ago
  John Hurliman 82012ec4e3 * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future 15 years ago
  John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue 15 years ago
  Justin Clark-Casey (justincc) 46110b0195 change default ports for inventory and grid connectors in example .ini files to 8003 to match the ROBUST default 15 years ago
  Melanie ce8974539e Merge branch 'master' into diva-textures 15 years ago
  Diva Canto 2e1c76f836 Added a default for grid services in standalone. 15 years ago
  Melanie 31d8cec0f8 Merge branch 'master' into diva-textures 15 years ago
  Melanie 18a744cac1 Change texture sending to be driven by the queue empty event from the 15 years ago
  Melanie d0bf084da5 Remove the settings for the J2KDecoder, since they are now obsolete (thank god!) 15 years ago
  Diva Canto 632bb71262 Fixed MapBlocks bug, wrong order of arguments. First version that seems completely functional. 15 years ago
  Diva Canto be7afa0b1f Changed a [Groups] config as per mcortez' request. 15 years ago
  Melanie 97c18caa76 Thank you, Intari, for a patch that implements the missing pieces of 15 years ago
  Justin Clark-Casey (justincc) 077d01c225 switch default physics engine to ODE and default meshmerizer to Meshmerizer in code and in OpenSim.ini.example 15 years ago
  Justin Clark-Casey (justincc) a964bc3ca4 Apply http://opensimulator.org/mantis/view.php?id=4142 15 years ago
  Teravus Ovares (Dan Olivares) 38e462ed8a * Milestone GridFriendly reached so Adding CombineContiguousRegions to the OpenSim.ini.example 15 years ago
  dahlia 2ddb73f5f3 update documentation in OpenSim.ini.example for j2k decode cache expiration time 15 years ago
  dr scofield (aka dirk husemann) 953581698d - making font name used by VectorRenderModule configurable: can be set 15 years ago