提交历史

作者 SHA1 备注 提交日期
  Robert Adams f348f7fa90 BulletSim: first version of raycast. Only single contact point and no 7 年之前
  Robert Adams 5c36561424 BulletSim: add clock and change logic for taint processing a little 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  Robert Adams e13ff5a392 BulletSim: update avatar velocity setting to the new TargetVelocity pattern. 8 年之前
  Robert Adams c7e4b14a26 BulletSim: fix problem with avatar velocity going to zero when flying across 8 年之前
  Robert Adams 35d4298be6 BulletSim: change method signatures for internal AddForce methods to remove 8 年之前
  UbitUmarov deb4364f42 remove the use of Vector3 for axis locks on the rest of engines 9 年之前
  Robert Adams e1ce04de42 Implement an overridable implementation of PhysicsActor.SetVehicle() 9 年之前
  UbitUmarov aa3303e3af add get method on physics actors PIDHoverActive 9 年之前
  UbitUmarov 9a919bac3f demote ConvexDecompositionDotNet to a simple dll, i had made it a region module 9 年之前
  UbitUmarov 40fd7cbf74 a mess with Modules and Module 9 年之前
  UbitUmarov 774c42e7fb fix some compile 9 年之前
  Diva Canto 0235e58fff Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 9 年之前
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 9 年之前
  Diva Canto 2c0cad6dd3 Renamed the namespaces too 9 年之前
  Diva Canto 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 9 年之前