История коммитов

Автор SHA1 Сообщение Дата
  UbitUmarov c70904418a replace llsd xml fw encoder 3 лет назад
  UbitUmarov 5929e43c2c change MoapModule 4 лет назад
  UbitUmarov 07caee4956 move a materials cap to simpleStreamHandler 4 лет назад
  UbitUmarov 010f091dd4 mantis 8675: delay material delete (the reported log message may still happen, but less 4 лет назад
  UbitUmarov 28db80f100 mantis 8647: try to not lose materials on fast objects take, but without changing a lot of files 4 лет назад
  UbitUmarov 5d2ffdc35b limit max number of attachments to 38. All can be on same point 4 лет назад
  UbitUmarov 482c51a42a cosmetics 5 лет назад
  UbitUmarov 944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 5 лет назад
  UbitUmarov 05f508229c make materials save to grid less async on manual backup or shutdown 5 лет назад
  UbitUmarov fbd741ece3 prims have at most 9 face textures 5 лет назад
  UbitUmarov 0c38d52538 cosmetics on terrain patchs 5 лет назад
  UbitUmarov a8308e2a13 coment out a debug line 6 лет назад
  UbitUmarov ee6034f751 several changes to materials, add llSet*PrimtiveParams*() support for them. They may be very broken now :( 6 лет назад
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work 7 лет назад
  Melanie Thielker a17db1b3cd Comment two very spammy debug messages that the usr can't do anything about 7 лет назад
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 лет назад
  Melanie Thielker f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. 7 лет назад
  UbitUmarov 72e20028d1 safeguard against unknown material replacemet 7 лет назад
  UbitUmarov b5e7816b77 try to reduce the amount of assets created editing materials 8 лет назад
  UbitUmarov 6526de04cb make sure materials are cached. Split POST and PUT handlers for better readability 8 лет назад
  Oren Hurvitz 373455a6fa Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") 9 лет назад
  Cinder 7edaf1d851 Add MaxMaterialsPerTransaction to SimFeatures 9 лет назад
  dahlia 95a0f0d47b replace accidently deleted line from last commit 9 лет назад
  dahlia bde7b2a7b5 Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini 9 лет назад
  Diva Canto 89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. 9 лет назад
  Justin Clark-Casey (justincc) b59812b4e3 If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. 10 лет назад
  Justin Clark-Casey (justincc) 696df33e5c In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception 10 лет назад
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 лет назад
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 10 лет назад
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 10 лет назад