Commit History

Author SHA1 Message Date
  UbitUmarov cf948d56a1 pesty warning 4 years ago
  UbitUmarov dc225e348d several changes to lludp FetchInventory 4 years ago
  UbitUmarov 71b5ca95e6 change Async object delete to inventory threading model 4 years ago
  UbitUmarov f58e1f6265 mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended 5 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  Justin Clark-Casey (justincc) b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 years ago
  Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 years ago
  Justin Clark-Casey (justincc) 8380166251 Comment out debug [ASYNC DELETER] messages for now. 12 years ago
  Justin Clark-Casey (justincc) 44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 12 years ago
  Melanie 559e6e52f5 Make the AsyncSceneObjectDeleter send a list of kills. This will make large 13 years ago
  Justin Clark-Casey (justincc) a3531dec1a Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales. 13 years ago
  Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() 13 years ago
  Melanie b385d4aa03 Implement taking of coalesced objects. 14 years ago
  Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 14 years ago
  Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 years ago
  Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 14 years ago
  Diva Canto 42f978a478 * HGScene is no more. 15 years ago
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 15 years ago
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  lbsa71 801da4346a * optimized usings. 16 years ago
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 16 years ago