تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  UbitUmarov 30d73f3477 use it on entitytransfer also 4 سال پیش
  UbitUmarov e6acc57e0b a few changes on (HG)EntityTransfer plus a few use of ExpiringcacheOS 4 سال پیش
  UbitUmarov fb54ca39d1 cosmetics ( i hope) 4 سال پیش
  UbitUmarov 6fafb7462d avoid ethernal references 4 سال پیش
  UbitUmarov cc19957e0a a few more changes to tp home 5 سال پیش
  UbitUmarov 796a8efe25 a few changes to tp home 5 سال پیش
  UbitUmarov 614a5266c5 guess HGEntityTransferModule jobengine does not need a permanet thread 7 سال پیش
  Melanie Thielker ad8915f154 Restructure god level and permissions 7 سال پیش
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 سال پیش
  UbitUmarov b70e48c8a5 handle HG lm tp to large regions in another way 7 سال پیش
  UbitUmarov 200183caf7 HG protocol is still broken for large regions. work around it on teleport via lm 7 سال پیش
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 سال پیش
  UbitUmarov c84334fc72 add a missing override 8 سال پیش
  Melanie Thielker 69585a4824 More plumbing of the EntityTransferContext (not yet complete) 9 سال پیش
  UbitUmarov dfc142a50f try to be more friendly to HG 9 سال پیش
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 سال پیش
  UbitUmarov 371c9dd2af bad merge? 9 سال پیش
  UbitUmarov 0edffae7e4 more on tps and crossings 9 سال پیش
  Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. 9 سال پیش
  Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer. 9 سال پیش
  Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 9 سال پیش
  Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 9 سال پیش
  Justin Clark-Casey (justincc) 66b1c37973 Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first. 9 سال پیش
  Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. 10 سال پیش
  Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller. 10 سال پیش
  Justin Clark-Casey (justincc) f54c70741b Add "show threadpool calls active" console debug command. 10 سال پیش
  Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load. 10 سال پیش
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 10 سال پیش
  Justin Clark-Casey (justincc) 458ccd26ff Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module. 10 سال پیش
  AliciaRaven 8d4c1945c2 HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked. 10 سال پیش