UbitUmarov
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b32b104996
some more changes on objects sending
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5 years ago |
Melanie Thielker
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6d44ee9099
Change improperly named isNPC to be IsNPC as a property should be uppercase
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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8a3958ad04
dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
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8 years ago |
UbitUmarov
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d6d3e14f29
add a missing update to avatar damage Invulnerable
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8 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
Justin Clark-Casey (justincc)
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e0c6bfa81e
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
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10 years ago |
Justin Clark-Casey (justincc)
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91e1aaa5d4
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
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10 years ago |
Justin Clark-Casey (justincc)
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 years ago |
Justin Clark-Casey (justincc)
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af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
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13 years ago |
Justin Clark-Casey (justincc)
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f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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13 years ago |