Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov 44e6f45ed6 cosmetics %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 6bc8e2413f ubode replace a locklessqueue by .net concurrentqueue %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 4c79a85621 forgotten locks on ubode %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 44d6746f40 well.. put the ode locks back, for now %!s(int64=5) %!d(string=hai) anos
  UbitUmarov a287a8e121 this looks more like ubode %!s(int64=5) %!d(string=hai) anos
  UbitUmarov af2a9d9508 mantis 8420: ubOde awake up lazy body %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 66f46c6846 ubOde: slow down collision events to attachments %!s(int64=5) %!d(string=hai) anos
  UbitUmarov c05598fe62 ubOde: remove support for old native ODE lib; make inplace terrain changes, if possible %!s(int64=5) %!d(string=hai) anos
  UbitUmarov 39c8db8eb1 ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fix rendering below 0m, like making them think z = 1m for that purpose, for example %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 09ae675d28 Merge branch 'master' into httptests %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 24df1086fa fix ubOde terrain copy at north and east borders %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 88511bfab2 make ubOde PInvoke follow ms coding rules %!s(int64=6) %!d(string=hai) anos
  UbitUmarov b581a64788 ubOde: comment out some debug stats %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 0ac81f6a09 ubOde: hashSpaces aren't that nice %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 6cf27e2191 ubOde move static/dynamic friction to unmanaged code. Note this now requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test %!s(int64=6) %!d(string=hai) anos
  UbitUmarov 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... %!s(int64=7) %!d(string=hai) anos
  UbitUmarov dfef16297b ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) %!s(int64=7) %!d(string=hai) anos
  UbitUmarov f3a920237b oops i forgot the avatar knees bending on ramps... so go back.. %!s(int64=7) %!d(string=hai) anos
  UbitUmarov edc7575f9e a few changes to ubOde avatar collisions %!s(int64=7) %!d(string=hai) anos
  UbitUmarov 84c9125016 update ode binaries for windows; add a minimal velocity for bounce %!s(int64=7) %!d(string=hai) anos
  UbitUmarov 006c08886a deleted a bit 2 much on last commit %!s(int64=7) %!d(string=hai) anos
  UbitUmarov 156ef0bbe3 still issues with volume detectors and sleeping bodies %!s(int64=7) %!d(string=hai) anos
  UbitUmarov 4f8f04d949 still issues with volume detectors and sleeping bodies %!s(int64=7) %!d(string=hai) anos
  UbitUmarov 9d8220ac9f some reduction on large colision repulsive force on non physical placement of physical prims %!s(int64=7) %!d(string=hai) anos
  UbitUmarov 24b7903cd0 add missing file. Changes of inertia data of objects running does not %!s(int64=7) %!d(string=hai) anos
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
  UbitUmarov 1507c5230b remove a gc.collect that isn't very usefull (on the right engine this %!s(int64=7) %!d(string=hai) anos
  UbitUmarov 58b7be48a9 ubOde: add a needed lock %!s(int64=7) %!d(string=hai) anos
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable %!s(int64=7) %!d(string=hai) anos
  UbitUmarov f6eac5aa7a remove some MegaRegions code from ubOde %!s(int64=7) %!d(string=hai) anos