UbitUmarov
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33a062612f
remove terraindata abstraction layer, since we only have heightmap type
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5 years ago |
UbitUmarov
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029d6e40f6
remove those xml things no longer needed on .net >4.5.2
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6 years ago |
UbitUmarov
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e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
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6 years ago |
UbitUmarov
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eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
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6 years ago |
UbitUmarov
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89a690c11f
a few more xml things
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6 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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9928076d1a
remove terrain height clamping left over the ushort format testing
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9 years ago |
Jak Daniels
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7cac0ccbe3
Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region.
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
UbitUmarov
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244f0c6352
change terrain internal representation to float. ushort work with legal
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9 years ago |
UbitUmarov
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64d05bab0f
terrain stored as ushorts with gzip compression
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9 years ago |
UbitUmarov
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1c752296bf
change internal representation of terrain from int to ushort. This will
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9 years ago |
UbitUmarov
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6555bbffaa
remove the noise part on the PinHeadIsland. why to want something that
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9 years ago |
UbitUmarov
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7661366223
minor change
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9 years ago |
Robert Adams
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bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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9 years ago |
Justin Clark-Casey (justincc)
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904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
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10 years ago |
Robert Adams
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742f505440
Change terrain update sending to be triggered by frame tick rather
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10 years ago |
Robert Adams
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1b41ec0a85
Fix raw32 terrain heightmap reader so it estimates terrain size from
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10 years ago |
Robert Adams
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9c97fb8e12
Implement terrain merging in TerrainChannel.
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10 years ago |
Robert Adams
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109136c074
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
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11 years ago |
Robert Adams
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beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
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11 years ago |
Robert Adams
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ff5885ab23
varregion: push TerrainData implementation up and down the database storage stack.
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11 years ago |
Robert Adams
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39777db8ef
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
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11 years ago |
Robert Adams
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97bc5263de
varregion: move the compressed heighmap compression factor from
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11 years ago |
Robert Adams
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7416809077
varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
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11 years ago |
Robert Adams
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8c1d80fdfd
varregion: serious rework of TerrainChannel:
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11 years ago |
Melanie
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3f6071ce3a
Guard against trying to access terrain heights out of bounds. Clamp to sim.
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11 years ago |
Diva Canto
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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12 years ago |
John Hurliman
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 years ago |