Commit History

Author SHA1 Message Date
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type 5 years ago
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 6 years ago
  UbitUmarov e908c0ecad give up on a property that old monos do compile, but then smore ok exec 6 years ago
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one 6 years ago
  UbitUmarov 89a690c11f a few more xml things 6 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov 9928076d1a remove terrain height clamping left over the ushort format testing 9 years ago
  Jak Daniels 7cac0ccbe3 Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region. 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal 9 years ago
  UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 9 years ago
  UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will 9 years ago
  UbitUmarov 6555bbffaa remove the noise part on the PinHeadIsland. why to want something that 9 years ago
  UbitUmarov 7661366223 minor change 9 years ago
  Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData 9 years ago
  Justin Clark-Casey (justincc) 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. 10 years ago
  Robert Adams 742f505440 Change terrain update sending to be triggered by frame tick rather 10 years ago
  Robert Adams 1b41ec0a85 Fix raw32 terrain heightmap reader so it estimates terrain size from 10 years ago
  Robert Adams 9c97fb8e12 Implement terrain merging in TerrainChannel. 10 years ago
  Robert Adams 109136c074 varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain. 11 years ago
  Robert Adams beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator. 11 years ago
  Robert Adams ff5885ab23 varregion: push TerrainData implementation up and down the database storage stack. 11 years ago
  Robert Adams 39777db8ef varregion: fix problem of X/Y dimensions swapped and incorrect terrain 11 years ago
  Robert Adams 97bc5263de varregion: move the compressed heighmap compression factor from 11 years ago
  Robert Adams 7416809077 varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions). 11 years ago
  Robert Adams 8c1d80fdfd varregion: serious rework of TerrainChannel: 11 years ago
  Melanie 3f6071ce3a Guard against trying to access terrain heights out of bounds. Clamp to sim. 11 years ago
  Diva Canto a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 years ago
  John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 years ago