UbitUmarov
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17ea412da1
fix last owner on add to object inventory
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5 years ago |
UbitUmarov
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707eb8de82
remove more xml things no longer needed on .net >4.5.2
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6 years ago |
UbitUmarov
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ec6f87d3ef
disable some XmlResolver
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6 years ago |
UbitUmarov
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8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
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7 years ago |
UbitUmarov
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04a50b47bf
the new options i add where actually bad idea, they would make the
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7 years ago |
UbitUmarov
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3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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7 years ago |
UbitUmarov
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3a8dd24fd1
move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
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7 years ago |
UbitUmarov
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60dc124872
rename sog.GetEffectivePermissions() since its use is now limited to more specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask
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7 years ago |
UbitUmarov
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2dbf96593c
Permissions compatibility hack 1: anyone copy - new permissions require that all items in all object parts contents have anyone copy set. Old code only required it on object. This hack tries to allow objects older than today to still work as before on this. (this is a test, we may need to change it)
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7 years ago |
UbitUmarov
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ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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7 years ago |
UbitUmarov
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8d3d87e0b2
add a usefull taint and update
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7 years ago |
UbitUmarov
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dd190f1a1f
CHANGED ALLOWED_DROP should only trigger if user has no MOD rights
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7 years ago |
UbitUmarov
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50e318c401
work around group sharing and owned permitions issues, fix a non copy objects delete issue
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7 years ago |
UbitUmarov
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b23ce04a6e
enforce effective perms hierarchy
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7 years ago |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 years ago |
UbitUmarov
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6735d3496c
fix EffectiveGroupOrEveryOnePerms C&T == 0 case
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7 years ago |
UbitUmarov
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733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
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7 years ago |
UbitUmarov
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b9e2606c2f
add code for fixing effective permitions. This is a test, and currently too slow for prodution. just finding our way home
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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2cf422582a
leave stupid broken permissions alone
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7 years ago |
UbitUmarov
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df7435a703
just give up on Export flag, seems just broken no matter water with current FS and singu 1.8.7
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7 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Justin Clark-Casey (justincc)
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1d2616e7a2
If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
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9 years ago |
Melanie
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7830cc9954
Merge branch 'master' into careminster
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11 years ago |
Diva Canto
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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11 years ago |
Melanie
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5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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11 years ago |
Melanie
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c341664c1b
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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11 years ago |
Melanie
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0bc8238a6c
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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12 years ago |