UbitUmarov
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a7db6d3097
Ooops worng ';'
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6 years ago |
UbitUmarov
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dd491bba57
abort uploading large region map tiles as soon one fails
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6 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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49c579ec71
suspend httpdos on mapimge, fix image not been updated after first Get till restart
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8 years ago |
UbitUmarov
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583c874773
remove default of 60minutes on MapImageService Refresh time, forgotten from early merge debug
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9 years ago |
Diva Canto
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aea86f30a0
Don't crash the sim if the map image is null.
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9 years ago |
UbitUmarov
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cdaed11387
at last we can login and see objects ( friends is dead and disable in
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
UbitUmarov
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cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
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9 years ago |
UbitUmarov
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24a093035b
more fixes on map
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9 years ago |
UbitUmarov
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5da9979024
Warp3D map now seems to work
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9 years ago |
AliciaRaven
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297d31b1c2
Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
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9 years ago |
Robert Adams
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c0ad5ee81d
varregion: update MapImageServiceModule to upload multiple map tiles for large regions.
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9 years ago |
Justin Clark-Casey (justincc)
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9fcee73326
Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.
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10 years ago |
Melanie Thielker
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1fc5dadc60
Add an admin message to refesh a region's map tile. Will be used to periodically
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10 years ago |
Melanie Thielker
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1a7efc2c64
Change the map tile system to be multi-grid hosting compatible
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10 years ago |
Dev Random
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7112ee0015
Enable MapImageServiceModule with no refresh
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10 years ago |
Robert Adams
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54a4b9eab4
varregion: Update Warp3D to properly handle varregions.
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10 years ago |
Robert Adams
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60de0bc3c2
varregion: split up generated maptile images for storage in map. This
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10 years ago |
Robert Adams
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13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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11 years ago |
Robert Adams
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317c04fe17
VarRegion: change RegionInfo storage of region coordinates from region
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11 years ago |
Melanie
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7482ad1c22
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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9588328242
Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead.
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11 years ago |
Melanie
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9a5679876e
Merge branch 'master' into careminster
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12 years ago |
Diva Canto
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86903f23dd
Cleanup on region modules: gave short node id's to all of them.
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12 years ago |
Melanie
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771d79e83e
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
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12 years ago |
Melanie
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36d744e2a5
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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4973fddc51
Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
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12 years ago |