Justin Clark-Casey (justincc)
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9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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13 years ago |
Melanie
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e4bb8dc385
Guard against invalid light color specifiers from the database
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13 years ago |
Melanie
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bb7a755cba
Merge branch 'master' into careminster-presence-refactor
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13 years ago |
BlueWall
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06b61b68c7
Adding osFunctions for light projection
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13 years ago |
BlueWall
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9e421868e3
Add missing check for !_projectionEntry
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13 years ago |
Melanie
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455a2ba7de
Merge branch 'master' into careminster-presence-refactor
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13 years ago |
BlueWall
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dd1058e6b3
Adding projected light filters to prim propeties
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13 years ago |
Melanie
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6a1ce17cdb
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Melanie
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26387252f5
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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14 years ago |
Justin Clark-Casey (justincc)
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9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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14 years ago |
Justin Clark-Casey (justincc)
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ac07d853b8
remove duplicated serialization code
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14 years ago |
Justin Clark-Casey (justincc)
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60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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14 years ago |
Justin Clark-Casey (justincc)
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412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
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14 years ago |
Justin Clark-Casey (justincc)
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a5ad792e6c
implement llSetPrimMediaParams()
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14 years ago |
Justin Clark-Casey (justincc)
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acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
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14 years ago |
Melanie Thielker
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6f4d4543b9
Make newly created prims be named "Object" and make newly created scripts
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14 years ago |
John Hurliman
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59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
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14 years ago |
Diva Canto
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bdc03dbff9
* Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.
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14 years ago |
dahlia
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56c176f0a3
minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter
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14 years ago |
John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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14 years ago |
Diva Canto
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cfaf087b89
More work on GrantRights. Still not right.
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14 years ago |
dahlia
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e635570cf3
minor formatting tweak - try to trigger a build on panda
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14 years ago |
dahlia
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03706e3f08
add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive
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14 years ago |
dahlia
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54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
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14 years ago |
dahlia
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1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
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14 years ago |
dahlia
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89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
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14 years ago |
dahlia
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a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
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14 years ago |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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14 years ago |